public static void AddAllToMenu() { var mySpells = AbilityMain.Me.Spellbook.Spells.Where(x => AbilityDatabase.Find(x.Name) != null); var myItems = AbilityMain.Me.Inventory.Items; var spells = mySpells as Ability[] ?? mySpells.ToArray(); var myItems1 = myItems as Item[] ?? myItems.ToArray(); var blink = myItems1.FirstOrDefault(x => x.Name == "item_blink"); MyAbilities.SoulRing = myItems1.FirstOrDefault(x => x.Name == "item_soul_ring"); if (blink != null) { MyAbilities.Blink = blink; BlinkMenu.Create(blink); } Nukes.AddAllNukes(spells, myItems1); Disables.AddAllDisables(spells, myItems1); Slows.AddAllSlows(spells, myItems1); Buffs.AddAllBuffs(spells, myItems1); Harrases.AddAllHarrases(spells, myItems1); Silences.AddAllSilences(spells, myItems1); Specials.AddAllSpecials(spells, myItems1); Heals.AddAllHeals(spells, myItems1); Shields.AddAllShields(spells, myItems1); MainMenu.Menu.AddSubMenu(MainMenu.AbilitiesMenu); MainMenu.DrawingsMenu.AddSubMenu(MainMenu.DamageIndicatorMenu); MainMenu.DrawingsMenu.AddSubMenu(MainMenu.GankDamageMenu); MainMenu.GankDamageMenu.AddItem(new MenuItem("enableGankDamage", "Enable: ").SetValue(true)); MainMenu.GankDamageMenu.AddItem( new MenuItem("enableGankDamageAllies", "Enable for allies: ").SetValue(true)); MainMenu.GankDamageMenu.AddItem( new MenuItem("enableGankDamageEnemies", "Enable for enemies: ").SetValue(true)); MainMenu.DamageIndicatorMenu.AddItem( new MenuItem("abilityDamageIndicatorDrawDamage", "Draw Damage").SetValue(true)); MainMenu.DamageIndicatorMenu.AddItem( new MenuItem("abilityDamageIndicatorDrawHits", "Draw hits").SetValue(true)); MainMenu.DamageIndicatorMenu.AddItem( new MenuItem("abilityDamageIndicatorTextSize", "Increase text size").SetValue(new Slider(0, 0, 5))); MainMenu.DrawingsMenu.AddSubMenu(MainMenu.AbilityOverlayMenu); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("spellOverlay", "SPELLS OVERLAY:").SetFontStyle(fontColor: Color.White)); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("enableSpellOverlayEnemy", "Enable for enemies: ").SetValue(true)); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("enableSpellOverlayAlly", "Enable for allies: ").SetValue(true)); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("sizeSliderSpell", "Increase the size: ").SetValue(new Slider(0, 0, 25))); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("itemOverlay", "ITEMS OVERLAY:").SetFontStyle(fontColor: Color.White)); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("enableItemOverlayEnemy", "Enable for enemies: ").SetValue(true)); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("enableItemOverlayAlly", "Enable for allies: ").SetValue(true)); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("sizeSliderItem", "Increase the size: ").SetValue(new Slider(0, 0, 25))); MainMenu.ComboKeysMenu.AddItem(new MenuItem("unfinishedFeature", "This feature is currently unfinished!")) .SetFontStyle(fontColor: Color.OrangeRed) .SetTooltip("Contains unfinished stuff, not all combos are tweaked/in right order."); MainMenu.ComboKeysMenu.AddItem(new MenuItem("abilityKey1", "Combo Key")) .SetValue(new KeyBind('G', KeyBindType.Press)); MainMenu.ComboKeysMenu.AddItem(new MenuItem("abilityComboType", "Combo Order")) .SetValue(new StringList(new[] { "Normal", "Maximum Disable", "Maximum Damage" })); MainMenu.ComboKeysMenu.AddItem(new MenuItem("comboAbilitiesToggler", "Abilities in combo: ")) .SetValue(new AbilityToggler(new Dictionary <string, bool>())); foreach (var spell in from spell in spells let data = AbilityDatabase.Find(spell.Name) where data != null && (data.IsNuke || data.IsDisable || data.IsHarras || data.IsBuff || data.WeakensEnemy || data.IsSlow || data.IsSilence) select spell) { var dv = spell.AbilityType != AbilityType.Ultimate; ComboMenu.AddAbility(spell.Name, dv); } foreach (var spell in from spell in myItems1 let data = AbilityDatabase.Find(spell.Name) where data != null && (data.IsNuke || data.IsDisable || data.IsHarras || data.IsBuff || data.WeakensEnemy || data.IsSlow || data.IsSilence) select spell) { ComboMenu.AddAbility(spell.Name); } //if (blink != null) //{ // MainMenu.ComboKeysMenu.Item("comboAbilitiesToggler").GetValue<AbilityToggler>().Add(blink.Name); //} MainMenu.OptionsMenu.AddSubMenu(MainMenu.ComboKeysMenu); MainMenu.OptionsMenu.AddSubMenu(MainMenu.DrawingsMenu); MainMenu.Menu.AddSubMenu(MainMenu.OptionsMenu); MainMenu.Menu.AddSubMenu(MainMenu.RangeDrawingMenu); }
public static void AddAllToMenu() { var mySpells = AbilityMain.Me.Spellbook.Spells.Where(x => AbilityDatabase.Find(x.Name) != null); var myItems = AbilityMain.Me.Inventory.Items; var spells = mySpells as Ability[] ?? mySpells.ToArray(); var myItems1 = myItems as Item[] ?? myItems.ToArray(); var blink = myItems1.FirstOrDefault(x => x.Name == "item_blink"); MyAbilities.SoulRing = myItems1.FirstOrDefault(x => x.Name == "item_soul_ring"); if (blink != null) { MyAbilities.Blink = blink; RangeDrawing.AddRange(blink); } Nukes.AddAllNukes(spells, myItems1); Disables.AddAllDisables(spells, myItems1); Slows.AddAllSlows(spells, myItems1); Buffs.AddAllBuffs(spells, myItems1); Harrases.AddAllHarrases(spells, myItems1); Silences.AddAllSilences(spells, myItems1); Specials.AddAllSpecials(spells, myItems1); Heals.AddAllHeals(spells, myItems1); Shields.AddAllShields(spells, myItems1); MainMenu.Menu.AddSubMenu(MainMenu.AbilitiesMenu); MainMenu.DrawingsMenu.AddSubMenu(MainMenu.DamageIndicatorMenu); MainMenu.DrawingsMenu.AddSubMenu(MainMenu.GankDamageMenu); MainMenu.GankDamageMenu.AddItem(new MenuItem("enableGankDamage", "Enable: ").SetValue(true)); MainMenu.GankDamageMenu.AddItem( new MenuItem("enableGankDamageAllies", "Enable for allies: ").SetValue(true)); MainMenu.GankDamageMenu.AddItem( new MenuItem("enableGankDamageEnemies", "Enable for enemies: ").SetValue(true)); MainMenu.DamageIndicatorMenu.AddItem( new MenuItem("abilityDamageIndicatorDrawDamage", "Draw Damage").SetValue(true)); MainMenu.DamageIndicatorMenu.AddItem( new MenuItem("abilityDamageIndicatorDrawHits", "Draw hits").SetValue(true)); MainMenu.DamageIndicatorMenu.AddItem( new MenuItem("abilityDamageIndicatorTextSize", "Increase text size").SetValue(new Slider(0, 0, 5))); MainMenu.DrawingsMenu.AddSubMenu(MainMenu.AbilityOverlayMenu); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("spellOverlay", "SPELLS OVERLAY:").SetFontStyle(fontColor: Color.White)); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("enableSpellOverlayEnemy", "Enable for enemies: ").SetValue(true)); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("enableSpellOverlayAlly", "Enable for allies: ").SetValue(true)); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("sizeSliderSpell", "Increase the size: ").SetValue(new Slider(0, 0, 25))); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("itemOverlay", "ITEMS OVERLAY:").SetFontStyle(fontColor: Color.White)); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("enableItemOverlayEnemy", "Enable for enemies: ").SetValue(true)); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("enableItemOverlayAlly", "Enable for allies: ").SetValue(true)); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("sizeSliderItem", "Increase the size: ").SetValue(new Slider(0, 0, 25))); MainMenu.ComboKeysMenu.AddItem(new MenuItem("unfinishedFeature", "This feature is currently unfinished!")) .SetFontStyle(fontColor: Color.OrangeRed) .SetTooltip("Contains unfinished stuff, not all combos are tweaked/in right order."); MainMenu.ComboKeysMenu.AddItem(new MenuItem("abilityKey1", "Combo Key")) .SetValue(new KeyBind('G', KeyBindType.Press)); MainMenu.ComboKeysMenu.AddItem(new MenuItem("abilityComboType", "Combo Order")) .SetValue(new StringList(new[] { "Normal", "Maximum Disable", "Maximum Damage" })); MainMenu.ComboKeysMenu.AddItem(new MenuItem("Ability.KeyCombo.Mode", "Move mode")) .SetValue(new StringList(new[] { "Orbwalk", "Move to mouse", "Attack target", "Do nothing" })); MainMenu.ComboKeysMenu.AddItem(new MenuItem("Ability.KeyCombo.NoMoveRange", "No move range")) .SetValue(new Slider(0, 0, 300)) .SetTooltip("Your hero will not move if you put your mouse near your hero in the selected range"); MainMenu.ComboKeysMenu.AddItem(new MenuItem("Ability.KeyCombo.Target", "Target selection")) .SetValue(new StringList(new[] { "ClosestToMouse", "FastestKillable" })); MainMenu.ComboKeysMenu.AddItem(new MenuItem("Ability.KeyCombo.TargetLock", "Target lock")) .SetValue(new StringList(new[] { "None", "WhenTheyGoToFog", "WhenKeyIsPressed" })); MainMenu.ComboKeysMenu.AddItem(new MenuItem("comboAbilitiesToggler", "Abilities in combo: ")) .SetValue(new AbilityToggler(new Dictionary <string, bool>())); foreach (var spell in from spell in spells let data = AbilityDatabase.Find(spell.Name) where (data != null && (data.IsNuke || data.IsDisable || data.IsHarras || data.IsBuff || data.WeakensEnemy || data.IsSlow || data.IsSilence)) || spell.Name == "tinker_rearm" select spell) { var dv = spell.AbilityType != AbilityType.Ultimate || spell.Name == "templar_assassin_psionic_trap"; if (NameManager.Name(spell) == "tinker_rearm") { MyAbilities.TinkerRearm = spell; } ComboMenu.AddAbility(spell.Name, dv); } foreach (var spell in from spell in myItems1 let data = AbilityDatabase.Find(spell.Name) where data != null && (data.IsNuke || data.IsDisable || data.IsHarras || data.IsBuff || data.WeakensEnemy || data.IsSlow || data.IsSilence) select spell) { ComboMenu.AddAbility(spell.Name); } // if (blink != null) // { // MainMenu.ComboKeysMenu.Item("comboAbilitiesToggler").GetValue<AbilityToggler>().Add(blink.Name); // } MainMenu.OptionsMenu.AddSubMenu(MainMenu.ComboKeysMenu); MainMenu.OptionsMenu.AddSubMenu(MainMenu.DrawingsMenu); MainMenu.Menu.AddSubMenu(MainMenu.OptionsMenu); MainMenu.Menu.AddSubMenu(MainMenu.RangeDrawingMenu); }
public static void AddAllToMenu() { var mySpells = AbilityMain.Me.Spellbook.Spells.Where(x => AbilityDatabase.Find(x.Name) != null); var myItems = AbilityMain.Me.Inventory.Items; var spells = mySpells as Ability[] ?? mySpells.ToArray(); var myItems1 = myItems as Item[] ?? myItems.ToArray(); var blink = myItems1.FirstOrDefault(x => x.Name == "item_blink") ?? spells.FirstOrDefault(x => x.Name == "antimage_blink" || x.Name == "queenofpain_blink"); MyAbilities.SoulRing = myItems1.FirstOrDefault(x => x.Name == "item_soul_ring"); MyAbilities.ForceStaff = myItems1.FirstOrDefault(x => x.Name == "item_force_staff"); MyAbilities.ChargeOfDarkness = spells.FirstOrDefault(x => x.Name == "spirit_breaker_charge_of_darkness"); MyAbilities.InvokerInvoke = AbilityMain.Me.Spellbook.Spells.FirstOrDefault(x => x.Name == "invoker_invoke"); MyAbilities.InvokerQ = AbilityMain.Me.Spellbook.Spells.FirstOrDefault(x => x.Name == "invoker_quas"); MyAbilities.InvokerW = AbilityMain.Me.Spellbook.Spells.FirstOrDefault(x => x.Name == "invoker_wex"); MyAbilities.InvokerE = AbilityMain.Me.Spellbook.Spells.FirstOrDefault(x => x.Name == "invoker_exort"); MainMenu.Menu.AddItem(new MenuItem("Ability#.EnableAutoKillSteal", "Enable AutoKillSteal:")) .SetValue(true) .SetFontColor(fontColor: Color.DarkOrange); MainMenu.Menu.AddItem(new MenuItem("Ability#.EnableAutoUsage", "Enable AutoUsage:")) .SetValue(true) .SetFontColor(fontColor: Color.DarkOrange); Nukes.AddAllNukes(spells, myItems1); Disables.AddAllDisables(spells, myItems1); Slows.AddAllSlows(spells, myItems1); Buffs.AddAllBuffs(spells, myItems1); Harrases.AddAllHarrases(spells, myItems1); Silences.AddAllSilences(spells, myItems1); Specials.AddAllSpecials(spells, myItems1); Heals.AddAllHeals(spells, myItems1); Shields.AddAllShields(spells, myItems1); MainMenu.Menu.AddSubMenu(MainMenu.AbilitiesMenu); MainMenu.DrawingsMenu.AddSubMenu(MainMenu.DamageIndicatorMenu); MainMenu.DrawingsMenu.AddSubMenu(MainMenu.GankDamageMenu); MainMenu.GankDamageMenu.AddItem(new MenuItem("enableGankDamage", "Enable: ").SetValue(true)); MainMenu.GankDamageMenu.AddItem( new MenuItem("enableGankDamageAllies", "Enable for allies: ").SetValue(true)); MainMenu.GankDamageMenu.AddItem( new MenuItem("enableGankDamageEnemies", "Enable for enemies: ").SetValue(true)); MainMenu.DamageIndicatorMenu.AddItem( new MenuItem("abilityDamageIndicatorDrawDamage", "Draw Damage").SetValue(true)); MainMenu.DamageIndicatorMenu.AddItem( new MenuItem("abilityDamageIndicatorDrawHits", "Draw hits").SetValue(true)); MainMenu.DamageIndicatorMenu.AddItem( new MenuItem("abilityDamageIndicatorTextSize", "Increase text size").SetValue(new Slider(0, 0, 5))); MainMenu.DrawingsMenu.AddSubMenu(MainMenu.ManaBarMenu); MainMenu.ManaBarMenu.AddItem( new MenuItem("manaBar", "MANA BAR:").SetFontColor(fontColor: Color.White)); MainMenu.ManaBarMenu.AddItem( new MenuItem("enableManaBar", "Enable Mana Bar: ").SetValue(true)); MainMenu.DrawingsMenu.AddSubMenu(MainMenu.AbilityOverlayMenu); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("spellOverlay", "SPELLS OVERLAY:").SetFontColor(fontColor: Color.White)); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("enableSpellOverlayEnemy", "Enable for enemies: ").SetValue(true)); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("enableSpellOverlayAlly", "Enable for allies: ").SetValue(true)); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("sizeSliderSpell", "Increase the size: ").SetValue(new Slider(0, 0, 25))); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("ExtraPosSliderSpellX", "Extra Pos X: ").SetValue(new Slider(0, -400, 400))); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("ExtraPosSliderSpellY", "Extra Pos Y: ").SetValue(new Slider(0, -400, 400))); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("itemOverlay", "ITEMS OVERLAY:").SetFontColor(fontColor: Color.White)); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("enableItemOverlayEnemy", "Enable for enemies: ").SetValue(true)); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("enableItemOverlayAlly", "Enable for allies: ").SetValue(true)); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("sizeSliderItem", "Increase the size: ").SetValue(new Slider(0, 0, 25))); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("ExtraPosSliderItemX", "Extra Pos X: ").SetValue(new Slider(0, -400, 400))); MainMenu.AbilityOverlayMenu.AddItem( new MenuItem("ExtraPosSliderItemY", "Extra Pos Y: ").SetValue(new Slider(0, -400, 400))); MainMenu.ComboKeysMenu.AddItem(new MenuItem("unfinishedFeature", "This feature is currently unfinished!")) .SetFontColor(fontColor: Color.OrangeRed) .SetTooltip("Contains unfinished stuff, not all combos are tweaked/in right order."); MainMenu.ComboKeysMenu.AddItem(new MenuItem("abilityKey1", "Combo Key")) .SetValue(new KeyBind('G', KeyBindType.Press)); var priorityChanger = new MenuItem("Ability#.ComboOrder", "Custom Order: ").SetValue( new PriorityChanger(new List <string>(), "Ability#.ComboOrder")).SetFontColor(fontColor: Color.Gray); MainMenu.ComboKeysMenu.AddItem(new MenuItem("abilityComboType", "Combo Order")) .SetValue(new StringList(new[] { "Normal", "Maximum Disable", "Maximum Damage", "Custom" })) .ValueChanged += (sender, args) => { priorityChanger.SetFontColor( fontColor: args.GetNewValue <StringList>().SelectedIndex == 3 ? Color.Green : Color.Gray); }; if (MainMenu.ComboKeysMenu.Item("abilityComboType").GetValue <StringList>().SelectedIndex == 3) { priorityChanger.SetFontColor(fontColor: Color.Green); } MainMenu.ComboKeysMenu.AddItem(new MenuItem("Ability.KeyCombo.Mode", "Move mode")) .SetValue(new StringList(new[] { "Orbwalk", "Move to mouse", "Attack target", "Do nothing" })); MainMenu.ComboKeysMenu.AddItem(new MenuItem("Ability.KeyCombo.NoMoveRange", "No move range")) .SetValue(new Slider(0, 0, 300)) .SetTooltip("Your hero will not move if you put your mouse near your hero in the selected range"); MainMenu.ComboKeysMenu.AddItem(new MenuItem("Ability.KeyCombo.Target", "Target selection")) .SetValue(new StringList(new[] { "ClosestToMouse", "FastestKillable" })); MainMenu.ComboKeysMenu.AddItem(new MenuItem("Ability.KeyCombo.TargetLock", "Target lock")) .SetValue(new StringList(new[] { "None", "WhenTheyGoToFog", "WhenKeyIsPressed" })); MainMenu.ComboKeysMenu.AddItem( new MenuItem("Ability#.MaximizeDamage", "Maximize damage (beta feature)").SetValue(false) .SetFontColor(fontColor: Color.Aqua) .SetTooltip( "Enabling this option will make sure that all damage/damage amplifying abilities are used right away")); MainMenu.ComboKeysMenu.AddItem(new MenuItem("comboAbilitiesToggler", "Abilities in combo: ")) .SetValue(new AbilityToggler(new Dictionary <string, bool>())); MainMenu.ComboKeysMenu.AddItem(priorityChanger); foreach (var spell in from spell in AbilityMain.Me.Spellbook.Spells let data = AbilityDatabase.Find(spell.Name) where (data != null && (data.IsNuke || data.IsDisable || data.IsHarras || data.IsBuff || data.WeakensEnemy || data.IsSlow || data.IsSilence)) || spell.Name == "tinker_rearm" || spell.StoredName() == "invoker_emp" || spell.StoredName() == "invoker_forge_spirit" || spell.StoredName() == "invoker_chaos_meteor" || spell.StoredName() == "skywrath_mage_mystic_flare" select spell) { var dv = spell.AbilityType != AbilityType.Ultimate || spell.Name == "templar_assassin_psionic_trap"; if (NameManager.Name(spell) == "tinker_rearm") { MyAbilities.TinkerRearm = spell; } ComboMenu.AddAbility(spell.Name, spell, dv); } foreach (var spell in from spell in myItems1 let data = AbilityDatabase.Find(spell.Name) where data != null && (data.IsNuke || data.IsDisable || data.IsHarras || data.IsBuff || data.WeakensEnemy || data.IsSlow || data.IsSilence) select spell) { if (NameManager.Name(spell) == "item_cyclone") { MyAbilities.Cyclone = spell; } ComboMenu.AddAbility(spell.Name, spell); } if (blink != null) { MyAbilities.Blink = blink; RangeDrawing.AddRange(blink); ComboMenu.AddAbility(blink.StoredName(), blink); } // if (blink != null) // { // MainMenu.ComboKeysMenu.Item("comboAbilitiesToggler").GetValue<AbilityToggler>().Add(blink.Name); // } MainMenu.OptionsMenu.AddSubMenu(MainMenu.ComboKeysMenu); MainMenu.OptionsMenu.AddSubMenu(MainMenu.DrawingsMenu); MainMenu.BlinkMenu.AddItem( new MenuItem("Ability#.BlinkRange", "BlinkPosition distance from target").SetValue( new Slider(0, 0, 700))); MainMenu.BlinkMenu.AddItem( new MenuItem("Ability#.BlinkMaxEnemiesAround", "Maximum enemies around target to use blink").SetValue( new Slider(2, 0, 3))) .SetTooltip("If theres more enemies around then specified value, blink will not be used"); if (AbilityMain.Me.ClassId == ClassId.CDOTA_Unit_Hero_Invoker) { MainMenu.OptionsMenu.AddSubMenu(MainMenu.InvokerMenu); MainMenu.InvokerMenu.AddItem( new MenuItem("Ability#.InvokerInvoke", "Enable AutoInvoke").SetValue(false)); } MainMenu.OptionsMenu.AddSubMenu(MainMenu.BlinkMenu); MainMenu.Menu.AddSubMenu(MainMenu.OptionsMenu); MainMenu.Menu.AddSubMenu(MainMenu.RangeDrawingMenu); }