public static void Slowly(float s, float t) { if (null == _ist) { GameObject g = new GameObject(); g.name = "slowly"; g.hideFlags = HideFlags.HideAndDontSave; _ist = g.AddComponent <SlowlyControl>(); } _ist.slowTime = _ist.slowTime > t ? _ist.slowTime : t; _ist.slowScale = s; }
public void slowly(float v, float slow_motion) { SlowlyControl.Slowly(v, slow_motion); }