private static bool IsEzKillable() { if (!Menu.Item("ezKillCheck").GetValue <bool>()) { return(false); } int totalDamage = 0; int plusPerc = 0; uint reqMana = 0; if (Ethereal != null && Ethereal.CanBeCasted() && Menu.Item("magicItems").GetValue <AbilityToggler>().IsEnabled(Ethereal.Name)) { totalDamage += (int) Target.SpellDamageTaken((int)(Me.TotalIntelligence * 2) + 75, DamageType.Magical, Me, Ethereal.Name); plusPerc += 40; reqMana += Ethereal.ManaCost; } if (Veil != null && Veil.CanBeCasted() && Menu.Item("magicItems").GetValue <AbilityToggler>().IsEnabled(Veil.Name)) { plusPerc += 25; reqMana += Veil.ManaCost; } if (Silence != null && Silence.CanBeCasted() && Menu.Item("abilities").GetValue <AbilityToggler>().IsEnabled(Silence.Name)) { plusPerc += (int)((Silence.Level - 1) * 5 + 30); reqMana += Silence.ManaCost; } if (Dagon != null && Dagon.CanBeCasted() /*Menu.Item("magicItems").GetValue<AbilityToggler>().IsEnabled("item_dagon")*/) { totalDamage += (int) Target.SpellDamageTaken(Dagon.GetAbilityData("damage"), DamageType.Magical, Me, Dagon.Name, minusMagicResistancePerc: plusPerc); reqMana += Dagon.ManaCost; } if (Bolt != null && Bolt.CanBeCasted() && Menu.Item("abilities").GetValue <AbilityToggler>().IsEnabled(Bolt.Name)) { if (Bolt.Level < 4) { totalDamage += (int) Target.SpellDamageTaken((Bolt.GetAbilityData("bolt_damage") + Me.TotalIntelligence * 1.6f) * 1, DamageType.Magical, Me, Bolt.Name, minusMagicResistancePerc: plusPerc); reqMana += Bolt.ManaCost; } else { totalDamage += (int) Target.SpellDamageTaken((Bolt.GetAbilityData("bolt_damage") + Me.TotalIntelligence * 1.6f) * 2, DamageType.Magical, Me, Bolt.Name, minusMagicResistancePerc: plusPerc); reqMana += Bolt.ManaCost * 2; } } if (Slow != null && Slow.CanBeCasted() && Menu.Item("abilities").GetValue <AbilityToggler>().IsEnabled(Slow.Name)) { totalDamage += (int) Target.SpellDamageTaken(Slow.GetAbilityData("damage"), DamageType.Magical, Me, Slow.Name, minusMagicResistancePerc: plusPerc); reqMana += Slow.ManaCost; } if (Me.CanAttack()) { totalDamage += (int)Target.DamageTaken(Me.DamageAverage * 2, DamageType.Physical, Me); } return(reqMana < Me.Mana && Target.Health < totalDamage); }