public void OnEndDrag(PointerEventData data) { if (_slotManger.overSlot) { Debug.Log("in"); _slotManger.ReturnItemToLastSlot(_slotManger.lastSlotNumber); } else if (!_slotManger.outSideInvenotry) { Debug.Log("out"); _slotManger.ReturnItemToLastSlot(_slotManger.originSlot); } else { //use item Vector2 ray = Camera.main.ScreenPointToRay(Input.mousePosition).origin; RaycastHit2D hit = Physics2D.Raycast(ray, Vector3.forward, 20, _slotManger.layer); Debug.Log(hit); if (hit.transform != null) { if (hit.transform.tag == "Player") { user.UseItem(inventory.draggedItem, inventory.draggingIndex); } else { _slotManger.ReturnItemToLastSlot(_slotManger.originSlot); } } //inventory.closeDraggedItem (); else { _slotManger.ReturnItemToLastSlot(_slotManger.originSlot); } } //else // Debug.Log("outside"); //Debug.Log("maybe"); //if (inventory.draggingItem && inventory.Items[slotNumber].itemName == null ) { // inventory.closeDraggedItem (); // inventory.Items [inventory.draggingIndex] = inventory.Items [slotNumber]; // inventory.Items [slotNumber] = inventory.draggedItem; //Debug.Log("returnItem"); //_slotManger.updateCheck = true; //user.UseItem (inventory.Items [slotNumber], slotNumber); //} //else //{ // Debug.Log("useItem"); // user.UseItem(inventory.draggedItem, inventory.draggingIndex); //} //if (inventory.draggingItem) { // inventory.closeDraggedItem (); // inventory.Items [inventory.draggingIndex] = inventory.Items [inventory.dragOn]; // inventory.Items [inventory.dragOn] = inventory.draggedItem; //} }
public void removeItem(int ID, int slot) { if (ID > 0) { Debug.Log(draggedItem.itemName); Debug.Log(draggedItem.itemValue); if (draggedItem.itemStackable && draggedItem.itemValue > 1) { draggedItem.itemValue--; slotmanger.ReturnItemToLastSlot(slotmanger.originSlot); } else { Items [slot] = new Item(); } } }
private void FairyCase(Fairy UseFairy, int slot) { switch (UseFairy.fairyType) { case Fairy.FairyType.Heal: //Debug.Log(UseFairy.ActiveFairy); if (!UseFairy.ActiveFairy && !UseFairy.CooldownActive) { inventory.removeItem(UseFairy.itemID, slot); inventory.CountDownTimer(0, UseFairy); UseFairy.ActiveFairy = true; StartCoroutine(HealFairy(UseFairy)); } else { slotmanger.ReturnItemToLastSlot(slotmanger.originSlot); } break; case Fairy.FairyType.GearProtection: if (!UseFairy.ActiveFairy && !UseFairy.CooldownActive) { inventory.removeItem(UseFairy.itemID, slot); inventory.CountDownTimer(1, UseFairy); UseFairy.ActiveFairy = true; } else { slotmanger.ReturnItemToLastSlot(slotmanger.originSlot); } break; case Fairy.FairyType.DefenseBoost: if (!UseFairy.ActiveFairy && !UseFairy.CooldownActive) { inventory.removeItem(UseFairy.itemID, slot); inventory.CountDownTimer(2, UseFairy); UseFairy.ActiveFairy = true; } else { slotmanger.ReturnItemToLastSlot(slotmanger.originSlot); } break; case Fairy.FairyType.AttackBoost: if (!UseFairy.ActiveFairy && !UseFairy.CooldownActive) { inventory.removeItem(UseFairy.itemID, slot); inventory.CountDownTimer(3, UseFairy); UseFairy.ActiveFairy = true; StartCoroutine(AttackFairy(UseFairy)); } else { slotmanger.ReturnItemToLastSlot(slotmanger.originSlot); } break; } }