public void SelectDeck(SlotInGameBattleScript _slot) { if (selectedDeck != null) { selectedDeck.SetSelectOnOff(false); } _slot.SetSelectOnOff(true); selectedDeck = _slot; TeamManagerScript.Instance.SelectUnit(_slot.UnitData); }
void ReturnToDeckList(SlotInGameBattleScript _slot) { //Debug.LogError("ReturnToDeckList : " + _slot.UnitData.UnitID); GameUtil.SetWorldPosition(_slot.gameObject, tr_PoolParent.position); _slot.gameObject.SetActive(true); _slot.SetSelectOnOff(false); _slot.SetAbleClick(false); _slot.SetStateStay(true); //_slot.SetStateStay(true); MyDeckslots.Add(_slot); }