public void AddItemToInventory(CommonEnums.Interactables item, out string error) { error = "Inventory is full"; bool success = false; if (success == !true) { Slot1.AddItem(item, out success); error = null; } if (success == !true) { Slot2.AddItem(item, out success); error = null; } if (success == !true) { Slot3.AddItem(item, out success); error = null; } RefreshInventory(); }