예제 #1
0
        public void MoveItem(Slot newSlot, int transferCount = -1, bool oppisiteStack = false)
        {
            // Remember: Clicking an inventory button moves the buttons slot into the hand, ergo it calls this function with the hand slot as newSlot.

            Item otherItem = newSlot.item;
            int otherCount = newSlot.count;

            if (transferCount == -1)
                transferCount = count;

            if (Item.Equals (item, otherItem)) {

                // Both sides have items, are the same item and metadata.
                int total = otherCount + transferCount;
                int max = item.prefab.maxStack;

                if (total <= max) {
                    newSlot.ChangeCount (transferCount);
                    ChangeCount (-transferCount);
                } else {
                    // Other slot does not have enough room for this slots item,
                    // so it adds what it can and subtracts those from this slot.
                    int remaining = max - otherCount;

                    newSlot.ChangeCount (remaining);
                    ChangeCount (-remaining);
                }

                if (oppisiteStack) {
                    newSlot.MoveItem (this);
                }
                // Other slot has enough room for this slots items, so it adds
                // this slots item and removes item from this slot.
            } else {
                // Both sides are not the same item, or any side doesn't have an item. Simply swap spaces.
                // If recieving side is empty, only the transferCount should be moved, if not, and transferCount
                // isn't the entire stack, do nothing.

                if (newSlot.item == null) {
                    newSlot.count = transferCount;
                    newSlot.item = item;

                    ChangeCount (-transferCount);
                }else if (transferCount == count) {
                    newSlot.count = count;
                    newSlot.item = item;

                    item = otherItem;
                    count = otherCount;
                }
            }

            newSlot.ForceButtonUpdate ();
            ForceButtonUpdate ();
        }