private void Start() { uiControl = FindObjectOfType <UIController>(); for (int i = 0; i < Birds.Count; i++) { Birds[i].OnBirdDestroyed += ChangeBird; Birds[i].OnBirdShot += AssignTrail; } for (int i = 0; i < Enemies.Count; i++) { Enemies[i].OnEnemyDestroyed += CheckGameEnd; } TapCollider.enabled = false; SlingShooter.InitiateBird(Birds[0]); _shotBird = Birds[0]; AudioManager.PlaySound(AudioManager.Sound.levelStart); AudioManager.PlayMusicLoop(AudioManager.Sound.ambient1); // Plays the ambient sounds on levels SetPause(false); }
// Start is called before the first frame update void Start() { BirdCheck(); EnemyCheck(); TapCollider.enabled = false; SlingShooter.InitiateBird(Birds[0]); _shotBird = Birds[0]; }
void Start() { for (int i = 0; i < birds.Count; i++) { birds[i].OnBirdShot += AssignTrail; } birdCount = birds.Count; slingShooter.InitiateBird(birds[0]); tapArea.enabled = false; }
void Start() { for (int i = 0; i < birds.Count; i++) { birds[i].onBirdDestroyed += ChangeBird; birds[i].onBirdShoot += AssignTrail; } for (int i = 0; i < enemies.Count; i++) enemies[i].onEnemyDestroyed += CheckGameEnd; slingShooter.InitiateBird(birds[0]); _shotBird = birds[0]; tapCollider.enabled = false; }
void Start() { for (int i = 0; i < Birds.Count; i++) { Birds[i].OnBirdDestroyed += ChangeBird; Birds[i].OnBirdShot += AssignTrail; } for (int i = 0; i < Enemies.Count; i++) { Enemies[i].OnEnemyDestroyed += CheckGameEnd; } TapCollider.enabled = false; SlingShooter.InitiateBird(Birds[0]); _shotBird = Birds[0]; }
void Start() { foreach (var bird in birds) { bird.OnBirdDestroyed += ChangeBird; bird.OnBirdShoot += AssignTrail; } foreach (var enemy in enemies) { enemy.OnEnemyDestroyed += CheckGameEnd; } tapCollider.enabled = false; slingShot.InitiateBird(birds[0]); _shotBird = birds[0]; }
void Start() { // for(int i = 0; i < Birds.Count; i++) // { // Birds[i].OnBirdDestroyed += ChangeBird; // } SlingShooter.InitiateBird(Birds[0]); }
// Start is called before the first frame update void Start() { for (int i = 0; i < Birds.Count; i++) { Birds[i].OnBirdDestroyed += ChangeBird; Birds[i].OnBirdShot += AssignTrail; } for (int i = 0; i < Enemies.Count; i++) { Enemies[i].OnEnemyDestroyed += CheckGameEnd; } TapCollider.enabled = false; SlingShooter.InitiateBird(Birds[0]); shotBird = Birds[0]; uiControl = GameObject.Find("Canvas").GetComponent <UIController>(); }
void Start() { uiScript = FindObjectOfType <UIControllerScript>(); for (int i = 0; i < Birds.Count; i++) { Birds[i].OnBirdDestroyed += ChangeBird; Birds[i].OnBirdShot += AssignTrail; } for (int i = 0; i < Enemies.Count; i++) { Enemies[i].OnEnemyDestroyed += CheckGameEnd; } TapCollider.enabled = false; SlingShooter.InitiateBird(Birds[0]); _shotBird = Birds[0]; }
void Start() { currentActiveScene = SceneManager.GetActiveScene(); for (int i = 0; i < birds.Count; i++) { birds[i].OnBirdDestroyed += ChangeBird; birds[i].OnBirdShot += AssignTrail; } for (int i = 0; i < enemies.Count; i++) { enemies[i].OnEnemyDestroyed += CheckGameEnd; } tapCollider.enabled = false; slingShooter.InitiateBird(birds[0]); shotBird = birds[0]; }
private void Start() { UIControl = UICanvas.GetComponent <UIController>(); for (int i = 0; i < Birds.Count; i++) { Birds[i].OnBirdDestroyed += ChangeBird; Birds[i].OnBirdShot += AssignTrail; } for (int i = 0; i < Enemies.Count; i++) { Enemies[i].OnEnemyDestroyed += CheckGameEnd; } tapCollider.enabled = false; slingShooter.InitiateBird(Birds[0]); _shotBird = Birds[0]; }
private void Start() { gameManager = GameManager.Instance; trailController = TrailController.Instance; foreach (var bird in birds) { bird.onBirdDestroyed += ChangeBird; bird.onBirdShot += AssignTrail; } foreach (var enemy in enemies) { enemy.onEnemyDestroyed += CheckGameEnd; } tapCollider.enabled = false; slingShooter.InitiateBird(birds[0]); shotBird = birds[0]; }