예제 #1
0
파일: PrisonGame.cs 프로젝트: ksuh90/P3
 public void StopSliming()
 {
     m_sliming = SlimingState.Unsliming;
 }
예제 #2
0
파일: PrisonGame.cs 프로젝트: ksuh90/P3
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            double delta = gameTime.ElapsedGameTime.TotalSeconds;
            lineDraw.Clear();
            //lineDraw.Crosshair(new Vector3(0, 100, 0), 20, Color.White);
            //lineDraw.Begin();
            //lineDraw.Vertex(new Vector3(0, 150, 0), Color.White);
            //lineDraw.Vertex(new Vector3(50, 100, 0), Color.Red);
            //lineDraw.End();

                foreach (Pie pie in shootingPies)
                {
                    if (!pie.Update(delta, pie.MyTransform)) { shootingPiesToRemove.Add(pie); }
                }
                foreach (Pie pie in shootingPiesToRemove)
                {
                    shootingPies.Remove(pie);
                }
                shootingPiesToRemove.Clear();

            List<Spit> spitsToRemove = new List<Spit>();
            foreach (Spit spit in shootingSpits)
            {
                if (!spit.Update(delta, spit.MyTransform)) { spitsToRemove.Add(spit); };
            }
            foreach (Spit spit in spitsToRemove)
            {
                shootingSpits.Remove(spit);
            }
            spitsToRemove.Clear();

            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
                Keyboard.GetState().IsKeyDown(Keys.Escape))
                this.Exit();

            //
            // Update game components
            //

            if (m_sliming == SlimingState.Sliming)
            {
                m_slimeTime -= delta;
                if (m_slimeTime <= -1)
                {
                    m_sliming = SlimingState.Slimed;
                    m_slimeTime = -1;
                }
            }
            if (m_sliming == SlimingState.Unsliming)
            {
                m_slimeTime += delta;
                if (m_slimeTime >= 1)
                {
                    m_sliming = SlimingState.Unslimed;
                    m_slimeTime = 1;
                }
            }

            player.Update(gameTime);
            alien1.Update(gameTime);
            alien2.Update(gameTime);

            foreach (PrisonModel model in phibesModel)
            {
                model.Update(gameTime);
            }

            camera.Update(gameTime);

            base.Update(gameTime);
        }
예제 #3
0
파일: PrisonGame.cs 프로젝트: ksuh90/P3
 public void StartSliming()
 {
     m_sliming = SlimingState.Sliming;
 }