예제 #1
0
        //+ HANDLING
        internal FoodHandler InternalSetup()
        {
            foreach (Identifiable.Id id in SlimeEat.GetFoodGroupIds(SlimeEat.FoodGroup.VEGGIES))
            {
                VEGGIES_GROUP.Add(id);
            }
            foreach (Identifiable.Id id in SlimeEat.GetFoodGroupIds(SlimeEat.FoodGroup.FRUIT))
            {
                FRUIT_GROUP.Add(id);
            }
            foreach (Identifiable.Id id in SlimeEat.GetFoodGroupIds(SlimeEat.FoodGroup.MEAT))
            {
                MEAT_GROUP.Add(id);
            }
            foreach (Identifiable.Id id in SlimeEat.GetFoodGroupIds(SlimeEat.FoodGroup.NONTARRGOLD_SLIMES))
            {
                NONTARRGOLD_SLIMES_GROUP.Add(id);
            }
            foreach (Identifiable.Id id in SlimeEat.GetFoodGroupIds(SlimeEat.FoodGroup.PLORTS))
            {
                PLORTS_GROUP.Add(id);
            }
            foreach (Identifiable.Id id in SlimeEat.GetFoodGroupIds(SlimeEat.FoodGroup.GINGER))
            {
                GINGER_GROUP.Add(id);
            }

            Setup();
            return(this);
        }
예제 #2
0
        protected override void Build()
        {
            // Get GameObjects
            Prefab = CustomBase != null?PrefabUtils.CopyPrefab(CustomBase) : PrefabUtils.CopyPrefab(BaseItem);

            Prefab.name = NamePrefix + Name;
            Prefab.transform.localScale = Scale * Definition.PrefabScale;

            // Load Components
            SlimeAppearanceApplicator app = Prefab.GetComponent <SlimeAppearanceApplicator>();
            SlimeVarietyModules       mod = Prefab.GetComponent <SlimeVarietyModules>();
            SlimeEat    eat = Prefab.GetComponent <SlimeEat>();
            SlimeHealth hp  = Prefab.GetComponent <SlimeHealth>();

            Rigidbody    body = Prefab.GetComponent <Rigidbody>();
            Vacuumable   vac  = Prefab.GetComponent <Vacuumable>();
            Identifiable iden = Prefab.GetComponent <Identifiable>();

            // Setup Components
            app.SlimeDefinition = Definition;
            app.Appearance      = Definition.AppearancesDefault[0];
            mod.baseModule      = Definition.BaseModule;
            mod.slimeModules    = Definition.SlimeModules;

            eat.slimeDefinition    = Definition;
            eat.minDriveToEat      = MinDriveToEat;
            eat.drivePerEat        = DrivePerEat;
            eat.agitationPerEat    = AgitationPerEat;
            eat.agitationPerFavEat = AgitationPerFavEat;

            hp.maxHealth = Health;

            body.mass = Mass;
            vac.size  = Size;
            iden.id   = ID;

            // Get rid of unneeded components
            Object.Destroy(Prefab.GetComponent <PinkSlimeFoodTypeTracker>());
        }
예제 #3
0
        public static void Postfix(SlimeEat __instance, ref Identifiable.Id[] __result, SlimeEat.FoodGroup group)
        {
            if (FoodGroupRegistry.FOOD_GROUPS.ContainsKey(group))
            {
                List <Identifiable.Id> foodGroupIds;
                if (__result != null)
                {
                    foodGroupIds = __result.ToList();
                }
                else
                {
                    foodGroupIds = new List <Identifiable.Id>();
                }

                foreach (Identifiable.Id id in FoodGroupRegistry.FOOD_GROUPS[group])
                {
                    if (!foodGroupIds.Contains(id))
                    {
                        foodGroupIds.Add(id);
                    }
                }
                __result = foodGroupIds.ToArray();
            }
        }
예제 #4
0
        /// <summary>Builds this Item</summary>
        protected override void Build()
        {
            //foreach (Identifiable.Id slime in Identifiable.SLIME_CLASS)
            //{
            // Make new Definition
            SlimeDefinition other  = SlimeUtils.GetDefinitionByID(Identifiable.Id.PINK_SLIME);
            SlimeDefinition newDef = Definition.CombineForLargo(other);

            // Translation
            DefTranslation.Add(newDef.IdentifiableId, Regex.Replace(Definition.Name, "(\\B[A-Z])", " $1") + " " + Regex.Replace(other.Name, "(\\B[A-Z])", " $1") + " Largo");

            //if (newDef == null)
            //	continue;

            // Get GameObjects
            Prefab      = PrefabUtils.CopyPrefab(BaseItem);
            Prefab.name = NamePrefix + Definition.Name + other.Name;
            Prefab.transform.localScale = Scale * newDef.PrefabScale;

            // PRIMARY SETUP
            // Load Components
            SlimeAppearanceApplicator app = Prefab.GetComponent <SlimeAppearanceApplicator>();
            SlimeVarietyModules       mod = Prefab.GetComponent <SlimeVarietyModules>();

            // Setup Components
            app.SlimeDefinition = newDef;
            mod.baseModule      = newDef.BaseModule;
            mod.slimeModules    = newDef.SlimeModules;

            mod.Assemble();

            // SECONDARY SETUP
            // Load Components
            SlimeEat    eat = Prefab.GetComponent <SlimeEat>();
            SlimeHealth hp  = Prefab.GetComponent <SlimeHealth>();

            Rigidbody    body = Prefab.GetComponent <Rigidbody>();
            Vacuumable   vac  = Prefab.GetComponent <Vacuumable>();
            Identifiable iden = Prefab.GetComponent <Identifiable>();

            // Setup Components
            eat.slimeDefinition    = newDef;
            eat.minDriveToEat      = MinDriveToEat;
            eat.drivePerEat        = DrivePerEat;
            eat.agitationPerEat    = AgitationPerEat;
            eat.agitationPerFavEat = AgitationPerFavEat;

            hp.maxHealth = Health;

            body.mass = Mass;
            vac.size  = Size;
            iden.id   = newDef.IdentifiableId;

            // TERTIARY SETUP
            // Load Components
            SlimeEmotions emot  = Prefab.GetComponent <SlimeEmotions>();
            SlimeEmotions emot2 = BaseItem.GetComponent <SlimeEmotions>();

            emot.initAgitation = emot2.initAgitation;
            emot.initFear      = emot2.initFear;
            emot.initHunger    = emot2.initHunger;

            // Add to Largo List
            Prefabs.Add(newDef.IdentifiableId, Prefab);
            //}
        }