void HandleSliderForSoundValueChanging(object sender, SliderValueChangeEventArgs e) { Support.SoundSystem.volumOfSound = sliderForSound.Value; }
void Slider_Action(object sender, SliderValueChangeEventArgs e) { Console.WriteLine("Slider {0}", e.Value.ToString()); }
void HandleSliderForMusicValueChanging(object sender, SliderValueChangeEventArgs e) { //right now you have to pass the music name and change the vlome based on that name Support.MusicSystem.MusicDatabase["game_game_music.mp3"].Volume = sliderForMusic.Value; }