private int GetCurrentScore() { theScore = FindObjectOfType <SliderChange>(); int Score; Score = (int)theScore.currentScore; return(Score); }
// Done! #region Events // Done! private void SliderScroll(object sender, EventArgs e) { SetLabelName(); if (SliderChange != null) { SliderChange.Invoke(this, e); } }
void HandleSliderChange(object sender, System.EventArgs e) { //TODO if isSliderSnap then snap the value to nearest integer if (isSliderSnap) { slider.Value = (float)Math.Round(slider.Value, 0); } SliderChange?.Invoke(this, e); }
void Start() { board = FindObjectOfType <Board>(); sliderChange = FindObjectOfType <SliderChange>(); hint = FindObjectOfType <HintManager>(); int i = 0; foreach (Screen s in Screens) { if (s.name.Equals("Pause")) { PauseScreen = i; } i++; } }
// Start is called before the first frame update void Awake() { // Maria Edit Part 33: Scoring System // Time Stamps: 13:46 sliderChange = FindObjectOfType <SliderChange>(); powerUpPoints = FindObjectOfType <PowerUpPoints>(); //moveCounter = 20; moveCounterText.text = moveCounter.ToString(); playerMatch = false; findMatches = FindObjectOfType <FindMatches>(); theScore = FindObjectOfType <ScoreManager>(); allTiles = new Background_Tile[width, height]; allIcons = new GameObject[width, height]; //Setup the board SetUp(); Debug.Log(theScore.thisLevel); currentHighScore = theScore.GetHighScore(); }
// Start is called before the first frame update void Start() { board = FindObjectOfType <Board>(); slide = FindObjectOfType <SliderChange>(); }