public PsyiaControllerSettings(PsyiaControllerSettings copyTarget) { ControllerSymmetry = copyTarget.ControllerSymmetry; ControllerModels = copyTarget.ControllerModels; ControllerDistance = copyTarget.ControllerDistance; ControllerDistanceVis = copyTarget.ControllerDistanceVis; ControllerHaptics = copyTarget.ControllerHaptics; }
public PsyiaPhysicsSettings(PsyiaPhysicsSettings copyTarget) { ParticleMass = copyTarget.ParticleMass; ParticleMassVis = copyTarget.ParticleMassVis; ParticleDamping = copyTarget.ParticleDamping; ParticleDampingVis = copyTarget.ParticleDampingVis; TimeSpeed = copyTarget.TimeSpeed; TimeSpeedVis = copyTarget.TimeSpeedVis; FloorCollision = copyTarget.FloorCollision; }
public PsyiaEmitterSettings(PsyiaEmitterSettings copyTarget) { EmitterCount = copyTarget.EmitterCount; EmitterRadius = copyTarget.EmitterRadius; EmitterRadiusVis = copyTarget.EmitterRadiusVis; EmitterVelocity = copyTarget.EmitterVelocity; EmitterVelocityVis = copyTarget.EmitterVelocityVis; VelocitySpread = copyTarget.VelocitySpread; VelocitySpreadVis = copyTarget.VelocitySpreadVis; InheritVelocity = copyTarget.InheritVelocity; InheritVelocityVis = copyTarget.InheritVelocityVis; }
public PsyiaVisualSettings(PsyiaVisualSettings copyTarget) { ParticleForm = copyTarget.ParticleForm; ParticleColor = copyTarget.ParticleColor; ParticleColorAmount = copyTarget.ParticleColorAmount; ParticleColorAmountVis = copyTarget.ParticleColorAmountVis; ParticleSize = copyTarget.ParticleSize; ParticleSizeVis = copyTarget.ParticleSizeVis; LineLength = copyTarget.LineLength; LineLengthVis = copyTarget.LineLengthVis; ParticleShape = copyTarget.ParticleShape; }
public PsyiaForceSettings(PsyiaForceSettings copyTarget) { ForceShape = copyTarget.ForceShape; ForceAttenuation = copyTarget.ForceAttenuation; ForceStrength = copyTarget.ForceStrength; ForceStrengthVis = copyTarget.ForceStrengthVis; AttenuationDistance = copyTarget.AttenuationDistance; AttenuationDistanceVis = copyTarget.AttenuationDistanceVis; SofteningFactor = copyTarget.SofteningFactor; SofteningFactorVis = copyTarget.SofteningFactorVis; Wavelength = copyTarget.Wavelength; WavelengthVis = copyTarget.WavelengthVis; }