예제 #1
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 public PsyiaControllerSettings(PsyiaControllerSettings copyTarget)
 {
     ControllerSymmetry    = copyTarget.ControllerSymmetry;
     ControllerModels      = copyTarget.ControllerModels;
     ControllerDistance    = copyTarget.ControllerDistance;
     ControllerDistanceVis = copyTarget.ControllerDistanceVis;
     ControllerHaptics     = copyTarget.ControllerHaptics;
 }
예제 #2
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 public PsyiaPhysicsSettings(PsyiaPhysicsSettings copyTarget)
 {
     ParticleMass       = copyTarget.ParticleMass;
     ParticleMassVis    = copyTarget.ParticleMassVis;
     ParticleDamping    = copyTarget.ParticleDamping;
     ParticleDampingVis = copyTarget.ParticleDampingVis;
     TimeSpeed          = copyTarget.TimeSpeed;
     TimeSpeedVis       = copyTarget.TimeSpeedVis;
     FloorCollision     = copyTarget.FloorCollision;
 }
예제 #3
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 public PsyiaEmitterSettings(PsyiaEmitterSettings copyTarget)
 {
     EmitterCount       = copyTarget.EmitterCount;
     EmitterRadius      = copyTarget.EmitterRadius;
     EmitterRadiusVis   = copyTarget.EmitterRadiusVis;
     EmitterVelocity    = copyTarget.EmitterVelocity;
     EmitterVelocityVis = copyTarget.EmitterVelocityVis;
     VelocitySpread     = copyTarget.VelocitySpread;
     VelocitySpreadVis  = copyTarget.VelocitySpreadVis;
     InheritVelocity    = copyTarget.InheritVelocity;
     InheritVelocityVis = copyTarget.InheritVelocityVis;
 }
예제 #4
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 public PsyiaVisualSettings(PsyiaVisualSettings copyTarget)
 {
     ParticleForm           = copyTarget.ParticleForm;
     ParticleColor          = copyTarget.ParticleColor;
     ParticleColorAmount    = copyTarget.ParticleColorAmount;
     ParticleColorAmountVis = copyTarget.ParticleColorAmountVis;
     ParticleSize           = copyTarget.ParticleSize;
     ParticleSizeVis        = copyTarget.ParticleSizeVis;
     LineLength             = copyTarget.LineLength;
     LineLengthVis          = copyTarget.LineLengthVis;
     ParticleShape          = copyTarget.ParticleShape;
 }
예제 #5
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 public PsyiaForceSettings(PsyiaForceSettings copyTarget)
 {
     ForceShape             = copyTarget.ForceShape;
     ForceAttenuation       = copyTarget.ForceAttenuation;
     ForceStrength          = copyTarget.ForceStrength;
     ForceStrengthVis       = copyTarget.ForceStrengthVis;
     AttenuationDistance    = copyTarget.AttenuationDistance;
     AttenuationDistanceVis = copyTarget.AttenuationDistanceVis;
     SofteningFactor        = copyTarget.SofteningFactor;
     SofteningFactorVis     = copyTarget.SofteningFactorVis;
     Wavelength             = copyTarget.Wavelength;
     WavelengthVis          = copyTarget.WavelengthVis;
 }