public SlidePuzzleData(SlidePuzzle slidePuzzle) { invertedCount = SlidePuzzle.invertedCellCount; shiftedCount = SlidePuzzle.shiftedCellCount; isRotateEnable = SlidePuzzle.isRotateEnabled; paintIndex = slidePuzzle.GetPaintingIndex(); pieceCount = slidePuzzle.GetPieceCount(); GameObject[] cells = slidePuzzle.GetCells(); randomPozitions = new float[cells.Length, 2]; truePozitions = new float[cells.Length, 2]; rotations = new float[cells.Length]; complexityFactor = slidePuzzle.GetComplexityFactor(); for (int i = 0; i < cells.Length; i++) { GameObject cell = cells[i]; float positionX = cell.GetComponent <RectTransform>().anchoredPosition.x; float positionY = cell.GetComponent <RectTransform>().anchoredPosition.y; randomPozitions[i, 0] = positionX; randomPozitions[i, 1] = positionY; float truePositionY = cell.GetComponent <SlideCell>().GetTruePosition().y; float truePositionX = cell.GetComponent <SlideCell>().GetTruePosition().x; truePozitions[i, 0] = truePositionX; truePozitions[i, 1] = truePositionY; rotations[i] = cell.transform.rotation.z; } }
public static void SaveSlidePuzzle(SlidePuzzle slidePuzzle) { BinaryFormatter formatter = new BinaryFormatter(); FileStream stream = new FileStream(slidePuzzleSavePath, FileMode.Create); SlidePuzzleData data = new SlidePuzzleData(slidePuzzle); formatter.Serialize(stream, data); stream.Close(); }
private void LoadPuzzle() { SlidePuzzleData data = SaveSystem.LoadSlidePuzzle(); pieceCount = data.GetPieceCount(); paintingIndex = data.GetPaintIndex(); isRotateEnabled = data.GetIsRotateEnable(); complexity = data.GetComplexityFactor(); slidePuzzle = new SlidePuzzle(complexity, isRotateEnabled, paintingIndex, selectedCellsSprite, pieceCount, cellsParent, glowShader); slidePuzzle.LoadSlidePuzzle(data); }
private void BuildPuzzle() { pieceCount = MainMenuManager.pieceCount; paintingIndex = MainMenuManager.paintIndex; isRotateEnabled = MainMenuManager.isRotateOn; complexity = MainMenuManager.complexityFactor; slidePuzzle = new SlidePuzzle(complexity, isRotateEnabled, paintingIndex, selectedCellsSprite, pieceCount, cellsParent, glowShader); slidePuzzle.BuildSlidePuzzle(); }
// Use this for initialization void Start() { AM = FindObjectOfType <AudioManager>(); SP = FindObjectOfType <SlidePuzzle>(); }