public void Update(GameTime gameTime, Input current, Input previous) { if (show) { exitBtn.Update(current, previous); red.Update(current, previous); green.Update(current, previous); blue.Update(current, previous); } }
public override void Update(GameTime gameTime, Input current, Input previous) { Vector2 mousePos = TransformToMenu(current.Mouse.Position.ToVector2()); MouseState virtualMouse = new MouseState ((int)mousePos.X, (int)mousePos.Y, current.Mouse.ScrollWheelValue, current.Mouse.LeftButton, current.Mouse.MiddleButton, current.Mouse.RightButton, current.Mouse.XButton1, current.Mouse.XButton2); musicVolumeBar.Update(virtualMouse, previous); soundFXVolumeBar.Update(virtualMouse, previous); }