예제 #1
0
    public void StartPrinting()
    {
        if (slicingPlane == null)
        {
            slicingPlane = GetComponent <SlicingPlane>();
        }

        counter = 0;

        startedPrinting = true;

        slicingPlane.ResetPlanePosition(false);
        initialPosition = slicingPlane.transform.position;

        slicingPlane.ResetPlanePosition(true);
        targetPosition = slicingPlane.transform.position;

        slicingPlane.ResetPlanePosition(false);

        slicingPlane.GetComponent <Renderer>().enabled = true;
    }
    private void OnGUI()
    {
        SlicingPlane[] spawnedPlanes = FindObjectsOfType <SlicingPlane>();

        if (spawnedPlanes.Length > 0)
        {
            selectedPlaneIndex = selectedPlaneIndex % spawnedPlanes.Length;
        }

        float bgWidth = Mathf.Min(this.position.width - 20.0f, (this.position.height - 50.0f) * 2.0f);
        Rect  bgRect  = new Rect(0.0f, 0.0f, bgWidth, bgWidth * 0.5f);

        if (selectedPlaneIndex != -1 && spawnedPlanes.Length > 0)
        {
            SlicingPlane planeObj = spawnedPlanes[System.Math.Min(selectedPlaneIndex, spawnedPlanes.Length - 1)];
            // Draw the slice view
            Material mat = planeObj.GetComponent <MeshRenderer>().sharedMaterial;
            Graphics.DrawTexture(bgRect, mat.GetTexture("_DataTex"), mat);

            // Handle mouse click inside slice view (activates moving the plane with mouse)
            if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && bgRect.Contains(new Vector2(Event.current.mousePosition.x, Event.current.mousePosition.y)))
            {
                handleMouseMovement = true;
                prevMousePos        = Event.current.mousePosition;
            }

            // Handle mouse movement (move the plane)
            if (handleMouseMovement)
            {
                Vector2 mouseOffset = (Event.current.mousePosition - prevMousePos) / new Vector2(bgRect.width, bgRect.height);
                if (Mathf.Abs(mouseOffset.y) > 0.00001f)
                {
                    planeObj.transform.Translate(Vector3.up * mouseOffset.y);
                    prevMousePos = Event.current.mousePosition;
                }
            }
        }

        if (Event.current.type == EventType.MouseUp)
        {
            handleMouseMovement = false;
        }

        // Show buttons for changing the active plane
        if (spawnedPlanes.Length > 0)
        {
            if (GUI.Button(new Rect(0.0f, bgRect.y + bgRect.height + 20.0f, 100.0f, 30.0f), "previous\nplane"))
            {
                selectedPlaneIndex         = (selectedPlaneIndex - 1) % spawnedPlanes.Length;
                Selection.activeGameObject = spawnedPlanes[selectedPlaneIndex].gameObject;
            }
            if (GUI.Button(new Rect(120.0f, bgRect.y + bgRect.height + 20.0f, 100.0f, 30.0f), "next\nplane"))
            {
                selectedPlaneIndex         = (selectedPlaneIndex + 1) % spawnedPlanes.Length;
                Selection.activeGameObject = spawnedPlanes[selectedPlaneIndex].gameObject;
            }
        }

        // Show button for adding new plane
        if (GUI.Button(new Rect(240.0f, bgRect.y + bgRect.height + 20.0f, 100.0f, 30.0f), "add\nplane"))
        {
            VolumeRenderedObject volRend = FindObjectOfType <VolumeRenderedObject>();
            if (volRend != null)
            {
                selectedPlaneIndex = spawnedPlanes.Length;
                volRend.CreateSlicingPlane();
            }
        }

        // Show hint
        if (spawnedPlanes.Length > 0)
        {
            GUI.Label(new Rect(0.0f, bgRect.y + bgRect.height + 60.0f, 450.0f, 30.0f), "Move plane by left clicking in the above view and dragging the mouse,\n or simply move it in the object hierarchy.");
        }
    }
예제 #3
0
 // Start is called before the first frame update
 void Start()
 {
     slicingPlane = GetComponent <SlicingPlane>();
 }
 // Start is called before the first frame update
 void Start()
 {
     slicingPlane = GetComponent <SlicingPlane>();
     renderer     = GetComponent <Renderer>();
 }