public override void Update() { base.Update(); float currentTimeMinutes = MainLevel.Instance.GetCurrentTimeMinutes(); if (currentTimeMinutes < SleepController.Get().m_LastWakeUpTimeLogical + this.m_NoSleepTmeToActivate) { this.m_Level = 0; this.m_InsomniaLevel = 0f; this.Deactivate(); return; } this.m_InsomniaLevel = (currentTimeMinutes - (SleepController.Get().m_LastWakeUpTimeLogical + this.m_NoSleepTmeToActivate)) / this.m_NoSleepTimeToIncreaseLevel; if (this.m_InsomniaLevel >= 5.9999f) { SleepController.Get().m_LastWakeUpTimeLogical = MainLevel.Instance.GetCurrentTimeMinutes(); SleepController.Get().m_LastWakeUpTimeLogical -= this.m_NoSleepTmeToActivate; SleepController.Get().m_LastWakeUpTimeLogical -= this.m_NoSleepTimeToIncreaseLevel * 5.9999f; } if (this.m_InsomniaLevel <= -0.0001f) { SleepController.Get().m_LastWakeUpTimeLogical = MainLevel.Instance.GetCurrentTimeMinutes(); } this.m_InsomniaLevel = Mathf.Clamp(this.m_InsomniaLevel, -0.0001f, 5.9999f); this.m_Level = (int)Mathf.Ceil(this.m_InsomniaLevel); this.m_Level = Mathf.Clamp(this.m_Level, 1, 6); if (MainLevel.s_GameTime - this.m_LastSanityDecreaseTime >= this.m_SanityDecreaseInterval && (!SleepController.Get().IsActive() || SleepController.Get().IsWakingUp())) { PlayerSanityModule.Get().OnEvent(PlayerSanityModule.SanityEventType.Insomnia, this.m_SanityDecreaseVal * this.m_Level); this.m_LastSanityDecreaseTime = MainLevel.s_GameTime; } }
public void OnWakeUpButton() { if (!Player.Get().IsDead()) { SleepController.Get().WakeUp(false, true); } }
private void UpdateSpoiling() { if (this.m_SpoilTime <= 0f) { this.m_SpoilingDuration = 0f; return; } if (base.transform.parent) { this.m_SpoilingDuration = 0f; return; } if (this.m_LCInfo.m_Amount == 0f || this.m_LCInfo.m_LiquidType != LiquidType.Water) { this.m_SpoilingDuration = 0f; return; } float num = Time.deltaTime; if (SleepController.Get().IsActive() && !SleepController.Get().IsWakingUp()) { num = Player.GetSleepTimeFactor(); } this.m_SpoilingDuration += num; if (this.m_SpoilingDuration >= this.m_SpoilTime) { this.m_LCInfo.m_LiquidType = LiquidType.UnsafeWater; this.m_SpoilingDuration = 0f; } }
public static void SetupObjects() { SaveGame.m_Objects.Clear(); SaveGame.m_Objects.Add(DifficultySettings.Get()); SaveGame.m_Objects.Add(DialogsManager.Get()); SaveGame.m_Objects.Add(AIManager.Get()); SaveGame.m_Objects.Add(EnemyAISpawnManager.Get()); SaveGame.m_Objects.Add(TriggersManager.Get()); SaveGame.m_Objects.Add(ItemsManager.Get()); SaveGame.m_Objects.Add(SensorManager.Get()); SaveGame.m_Objects.Add(ConstructionGhostManager.Get()); SaveGame.m_Objects.Add(StaticObjectsManager.Get()); SaveGame.m_Objects.Add(Player.Get()); SaveGame.m_Objects.Add(PlayerConditionModule.Get()); SaveGame.m_Objects.Add(PlayerInjuryModule.Get()); SaveGame.m_Objects.Add(PlayerDiseasesModule.Get()); SaveGame.m_Objects.Add(StatsManager.Get()); SaveGame.m_Objects.Add(HintsManager.Get()); SaveGame.m_Objects.Add(ObjectivesManager.Get()); SaveGame.m_Objects.Add(StoryObjectivesManager.Get()); SaveGame.m_Objects.Add(HUDObjectives.Get()); SaveGame.m_Objects.Add(MenuNotepad.Get()); SaveGame.m_Objects.Add(MapTab.Get()); SaveGame.m_Objects.Add(Music.Get()); SaveGame.m_Objects.Add(RainManager.Get()); SaveGame.m_Objects.Add(SleepController.Get()); SaveGame.m_Objects.Add(MainLevel.Instance); SaveGame.m_Objects.Add(ScenarioManager.Get()); SaveGame.m_Objects.Add(InventoryBackpack.Get()); SaveGame.m_Objects.Add(ReplicatedSessionState.Get()); }
public static void StartSleep(PESleep peSleep, PeEntity character, float hours = 12) { if (null != character) { SleepController sc = character.GetComponent <SleepController>(); if (sc == null) { sc = character.gameObject.AddComponent <SleepController>(); sc.isMainPlayer = Pathea.PeCreature.Instance.mainPlayer == character; if (sc.isMainPlayer) { MotionMgrCmpt mmc = character.GetCmpt <MotionMgrCmpt>(); Action_Sleep actionSleep = mmc.GetAction <Action_Sleep>(); actionSleep.startSleepEvt += sc.MainPlayerStartSleep; actionSleep.startSleepEvt += (i) => FastTravelMgr.Instance.Add(sc); actionSleep.endSleepEvt += sc.MainPlayerEndSleep; actionSleep.endSleepEvt += (i) => FastTravelMgr.Instance.Remove(sc); } } sc.character = character.GetComponent <OperateCmpt>(); sc.maxSleepTime = hours * 3600f; sc.timeCount = 0; sc.peSleep = peSleep; sc.enabled = true; sc.actionTime = 2f; peSleep.StartOperate(sc.character, EOperationMask.Sleep); // peSleep.Do(sc.character); } }
private void SetupSelections() { Color color = this.m_Buttons[0].m_Icon.color; color.a = ((!Player.Get().CanStartCrafting()) ? this.m_InactiveAlpha : (CraftingManager.Get().gameObject.activeSelf ? this.m_SelectedAlpha : this.m_NormalAlpha)); this.m_Buttons[0].m_Icon.color = color; color = this.m_Buttons[3].m_Icon.color; color.a = ((!Player.Get().CanShowNotepad()) ? this.m_InactiveAlpha : (NotepadController.Get().IsActive() ? this.m_SelectedAlpha : this.m_NormalAlpha)); this.m_Buttons[3].m_Icon.color = color; color = this.m_Buttons[4].m_Icon.color; color.a = (Inventory3DManager.Get().gameObject.activeSelf ? this.m_SelectedAlpha : this.m_NormalAlpha); this.m_Buttons[4].m_Icon.color = color; color = this.m_Buttons[5].m_Icon.color; color.a = ((!Player.Get().CanStartBodyInspection()) ? this.m_InactiveAlpha : (BodyInspectionController.Get().IsActive() ? this.m_SelectedAlpha : this.m_NormalAlpha)); this.m_Buttons[5].m_Icon.color = color; color = this.m_Buttons[1].m_Icon.color; color.a = ((!Player.Get().CanStartCrafting()) ? this.m_InactiveAlpha : (CraftingManager.Get().IsActive() ? this.m_SelectedAlpha : this.m_NormalAlpha)); this.m_Buttons[1].m_Icon.color = color; color = this.m_Buttons[0].m_Icon.color; color.a = ((!Player.Get().CanShowMap()) ? this.m_InactiveAlpha : (MapController.Get().IsActive() ? this.m_SelectedAlpha : this.m_NormalAlpha)); this.m_Buttons[0].m_Icon.color = color; color = this.m_Buttons[2].m_Icon.color; color.a = ((!Player.Get().CanSleep()) ? this.m_InactiveAlpha : (SleepController.Get().IsActive() ? this.m_SelectedAlpha : this.m_NormalAlpha)); this.m_Buttons[2].m_Icon.color = color; }
public override void ConstantUpdate() { base.ConstantUpdate(); if (this.m_State == CharcoalFurnace.State.Burning) { float num = Time.deltaTime; if (SleepController.Get().IsActive() && !SleepController.Get().IsWakingUp()) { num = Player.GetSleepTimeFactor(); } this.m_BurningDuration += num; if (this.m_BurningDuration >= this.m_BurningLength) { this.SetState(CharcoalFurnace.State.DestroyDoor, false); } } else if (this.m_State == CharcoalFurnace.State.Ready && this.m_Stand.m_NumItems == 0) { this.SetState(CharcoalFurnace.State.WaitingForWood, false); } if (this.m_DoorLOD1.activeSelf != this.m_Door.gameObject.activeSelf) { this.m_DoorLOD1.SetActive(this.m_Door.gameObject.activeSelf); } }
void OnOkBtn() { // if (DoSleep)//mDoSleep != null // { // mDoSleep((int)(((int)11 * mSleepSlider.scrollValue) + 1)); // ShowSleepWnd(false); // } // else // Hide(); if (m_PeSleep == null || mEntity == null) { return; } if (!m_PeSleep.CanOperateMask(Pathea.Operate.EOperationMask.Sleep)) { return; } Pathea.MotionMgrCmpt mmc = mEntity.GetCmpt <Pathea.MotionMgrCmpt>(); if (null != mmc && (mmc.IsActionRunning(Pathea.PEActionType.Sleep) || !mmc.CanDoAction(Pathea.PEActionType.Sleep))) { return; } SleepController.StartSleep(m_PeSleep, mEntity, GetCurSleepTime()); ShowSleepWnd(false); }
public override void OnExecute(TriggerAction.TYPE action) { base.OnExecute(action); if (!GreenHellGame.ROADSHOW_DEMO && action == TriggerAction.TYPE.Sleep) { SleepController.Get().StartSleeping(this, true); } }
public override void ConstantUpdate() { base.ConstantUpdate(); float num = Time.deltaTime; bool flag = this.GetProcessProgress(this) < 1f; if (this.m_CharcoalSlot.gameObject.activeSelf != flag) { this.m_CharcoalSlot.gameObject.SetActive(flag); } if (this.m_Burning) { if (SleepController.Get().IsActive() && !SleepController.Get().IsWakingUp()) { num = Player.GetSleepTimeFactor(); } this.m_BurningDuration += num; if (this.m_BurningDuration >= this.m_BurningLength) { this.m_BurningDuration = this.m_BurningLength; this.Extinguish(); } } if (this.m_Burning) { Forge.State state = this.m_State; if (state != Forge.State.MakingOre) { if (state == Forge.State.MakingForm) { if (SleepController.Get().IsActive() && !SleepController.Get().IsWakingUp()) { num = Player.GetSleepTimeFactor(); } this.m_ForgingDuration += num; if (this.m_ForgingDuration >= this.m_MakingFormLength) { this.SetState(Forge.State.Form); return; } } } else { if (SleepController.Get().IsActive() && !SleepController.Get().IsWakingUp()) { num = Player.GetSleepTimeFactor(); } this.m_ForgingDuration += num; if (this.m_ForgingDuration >= this.m_MakingOreLength) { this.SetState(Forge.State.Ore); } } } }
public void OnInsomniaHealButton() { Insomnia insomnia = (Insomnia)PlayerDiseasesModule.Get().GetDisease(ConsumeEffect.Insomnia); if (insomnia != null) { insomnia.m_InsomniaLevel = 0f; SleepController.Get().m_LastWakeUpTimeLogical = MainLevel.Instance.GetCurrentTimeMinutes(); } }
public void SleepImmediately(PESleep peSleep, Pathea.PeEntity character) { if (!mInit) { InitWindow(); } mMainWnd.SetActive(false); SleepController.StartSleep(peSleep, Pathea.MainPlayer.Instance.entity, SleepTime.NormalHours); }
public override void ConstantUpdate() { base.ConstantUpdate(); float delta_time = Time.deltaTime; if (SleepController.Get().IsActive() && !SleepController.Get().IsWakingUp()) { delta_time = Player.GetSleepTimeFactor(); } this.UpdateProcessing(delta_time); this.UpdateParticles(); }
public override void ConstantUpdate() { base.ConstantUpdate(); float delta_time = Time.deltaTime; if (SleepController.Get().IsActive() && !SleepController.Get().IsWakingUp()) { delta_time = Player.GetSleepTimeFactor(); } this.UpdateWaterFromRain(delta_time); this.UpdateFiltering(delta_time); }
protected override bool ShouldShow() { if (GreenHellGame.Instance.m_GameMode != GameMode.Story) { return(false); } if (ScenarioManager.Get().IsBoolVariableTrue("PlayerMechGameEnding")) { return(false); } if (ChallengesManager.Get() && ChallengesManager.Get().IsChallengeActive()) { return(false); } if (ConsciousnessController.Get().IsActive()) { return(false); } if (SleepController.Get().IsActive()) { return(false); } if (HUDReadableItem.Get().enabled) { return(false); } if (Player.Get().m_Animator.GetBool(Player.Get().m_CleanUpHash)) { return(false); } if (Time.time - SwimController.Get().m_LastDisableTime < 0.5f) { return(false); } if (Player.Get().m_IsInAir) { return(false); } if (HUDWheel.Get().enabled) { return(false); } if (FPPController.Get().m_Dodge) { return(false); } int shortNameHash = Player.Get().m_Animator.GetCurrentAnimatorStateInfo(1).shortNameHash; return(shortNameHash != this.m_MapWatchHideHash && shortNameHash != this.m_MapWatchIdleHash && shortNameHash != this.m_MapWatchShowHash && shortNameHash != this.m_MapZoomHash && shortNameHash != this.m_MapHideHash && shortNameHash != this.m_MapIdleHash && shortNameHash != this.m_ShowMapHash && (!DeathController.Get().IsActive() && !InsectsController.Get().IsActive() && !ScenarioManager.Get().IsDreamOrPreDream() && !Inventory3DManager.Get().IsActive() && !CutscenesManager.Get().IsCutscenePlaying() && !SwimController.Get().IsActive() && !BodyInspectionController.Get().IsActive() && !HarvestingAnimalController.Get().IsActive() && !HarvestingSmallAnimalController.Get().IsActive() && !VomitingController.Get().IsActive() && !MapController.Get().IsActive() && !NotepadController.Get().IsActive() && !MudMixerController.Get().IsActive()) && !MakeFireController.Get().IsActive()); }
public void OnInsomniaButton() { Insomnia insomnia = (Insomnia)PlayerDiseasesModule.Get().GetDisease(ConsumeEffect.Insomnia); if (insomnia != null) { if (insomnia.m_InsomniaLevel <= 0f) { SleepController.Get().m_LastWakeUpTimeLogical -= insomnia.m_NoSleepTmeToActivate; return; } SleepController.Get().m_LastWakeUpTimeLogical -= insomnia.m_NoSleepTimeToIncreaseLevel; } }
public override void Update() { base.Update(); if (MainLevel.Instance.m_TODSky.IsDay) { float num = Time.deltaTime; if (SleepController.Get().IsActive() && !SleepController.Get().IsWakingUp()) { num = Player.GetSleepTimeFactor(); } this.m_BatteryLevel += this.m_BatteryRestorePerSec * num; } this.m_BatteryLevel = Mathf.Clamp01(this.m_BatteryLevel); }
public override void Init(IModule module) { base.Init(module); var viewScript = InstantiateView <SleepAudioListView>("Sleep/Prefabs/SleepAudioListView"); _controller = new SleepController { AudioListView = viewScript }; RegisterView(viewScript); RegisterController(_controller); RegisterModel <SleepModel>(); _controller.Start(); }
public void OnInsomniaDecreaseButton() { Insomnia insomnia = (Insomnia)PlayerDiseasesModule.Get().GetDisease(ConsumeEffect.Insomnia); if (insomnia != null) { if (insomnia.m_InsomniaLevel < 1f) { this.OnInsomniaHealButton(); return; } SleepController.Get().m_LastWakeUpTimeLogical += insomnia.m_NoSleepTimeToIncreaseLevel; SleepController.Get().m_LastWakeUpTimeLogical = System.Math.Min(MainLevel.Instance.GetCurrentTimeMinutes(), SleepController.Get().m_LastWakeUpTimeLogical); } }
public static void SetupObjectsCoop() { SaveGame.m_Objects.Clear(); SaveGame.m_Objects.Add(ItemsManager.Get()); SaveGame.m_Objects.Add(Player.Get()); SaveGame.m_Objects.Add(PlayerConditionModule.Get()); SaveGame.m_Objects.Add(PlayerInjuryModule.Get()); SaveGame.m_Objects.Add(PlayerDiseasesModule.Get()); SaveGame.m_Objects.Add(StatsManager.Get()); SaveGame.m_Objects.Add(HintsManager.Get()); SaveGame.m_Objects.Add(MenuNotepad.Get()); SaveGame.m_Objects.Add(MapTab.Get()); SaveGame.m_Objects.Add(SleepController.Get()); SaveGame.m_Objects.Add(DifficultySettings.Get()); SaveGame.m_Objects.Add(InventoryBackpack.Get()); }
private void UpdateAlpha() { switch (this.m_State) { case HUDSleepingState.FadeIn: if (this.m_BG.color.a < 1f) { this.SetBGAlpha(this.m_BG.color.a + Time.deltaTime); return; } if (this.m_CanvasGroup.alpha < 1f) { this.m_CanvasGroup.alpha += Time.deltaTime; if (this.m_CanvasGroup.alpha >= 1f) { this.m_State = HUDSleepingState.Progress; } this.m_CanvasGroup.alpha = Mathf.Clamp01(this.m_CanvasGroup.alpha); return; } break; case HUDSleepingState.Progress: if (!SleepController.Get().IsSleeping()) { this.m_State = HUDSleepingState.FadeOut; return; } break; case HUDSleepingState.FadeOut: if (this.m_CanvasGroup.alpha > 0f) { this.m_CanvasGroup.alpha -= Time.deltaTime * 5f; this.m_CanvasGroup.alpha = Mathf.Clamp01(this.m_CanvasGroup.alpha); return; } if (this.m_BG.color.a > 0f) { this.SetBGAlpha(this.m_BG.color.a - Time.deltaTime * 2f); } break; default: return; } }
public static float GetSleepTimeFactor() { TOD_Sky todsky = MainLevel.Instance.m_TODSky; TOD_Time todtime = MainLevel.Instance.m_TODTime; bool flag = todsky.Cycle.Hour > 6f && todsky.Cycle.Hour <= 18f; float num; if (flag) { num = todtime.m_DayLengthInMinutes / 12f * 60f; } else { num = todtime.m_NightLengthInMinutes / 12f * 60f; } return(num * SleepController.Get().m_HoursDelta); }
protected override void OnHide() { base.OnHide(); if (this.m_GoToSleep) { SleepController.Get().StartSleeping(this.m_RestingPlace, true); Player.Get().StartController(PlayerControllerType.Sleep); this.m_GoToSleep = false; } if (this.m_PlannerMode == PlannerMode.Summary) { for (int i = 0; i < Player.Get().GetComponent <PlayerPlannerModule>().m_PlannedTasks.Count; i++) { Player.Get().GetComponent <PlayerPlannerModule>().m_PlannedTasks[i].m_Fullfiled = false; } Player.Get().GetComponent <PlayerPlannerModule>().m_PlannedTasks.Clear(); } }
public void UpdateBuriningDuration() { if (!this.m_Burning) { return; } float num = MainLevel.Instance.m_TODSky.Cycle.GameTimeDelta; if (HUDSleeping.Get().GetState() == HUDSleepingState.Progress) { num = SleepController.Get().m_HoursDelta; } else if (ConsciousnessController.Get().IsUnconscious()) { num = ConsciousnessController.Get().m_HoursDelta; } this.m_BurningDuration += num; }
protected override void OnShow() { base.OnShow(); this.m_CanvasGroup.alpha = 0f; int num = (int)MainLevel.Instance.m_TODSky.Cycle.Hour; int num2 = (int)((MainLevel.Instance.m_TODSky.Cycle.Hour - (float)num) * 60f); string text = string.Format("{0}:{1:00}", num, num2); this.m_StartTime.text = text; num += SleepController.Get().m_SleepDuration; if (num >= 24) { num -= 24; } text = string.Format("{0}:{1:00}", num, num2); this.m_EndTime.text = text; this.SetBGAlpha(0f); CursorManager.Get().ShowCursor(true); }
protected override void Update() { base.Update(); this.UpdateParticle(); this.UpdateState(); this.UpdateSounds(); if (!this.ReplIsOwner()) { return; } if (base.IsInWater() && !base.m_InInventory) { WaterCollider waterCollider = this.m_CurrentWaters[this.m_CurrentWaters.Count - 1]; this.m_LCInfo.m_LiquidType = (waterCollider.m_LiquidSource ? waterCollider.m_LiquidSource.m_LiquidType : LiquidType.UnsafeWater); this.m_LCInfo.m_Amount = this.m_LCInfo.m_Capacity; return; } if (this.m_LCInfo.m_Amount < this.m_LCInfo.m_Capacity && !base.transform.parent && base.transform.up.y > 0.45f && RainManager.Get().IsRain() && !RainManager.Get().IsInRainCutter(base.transform.position)) { bool flag = true; if (Inventory3DManager.Get().m_CarriedItem == this && RainManager.Get().IsInRainCutter(Player.Get().transform.position)) { flag = false; } if (flag) { if (this.m_LCInfo.m_LiquidType != LiquidType.Water && this.m_LCInfo.m_Amount == 0f) { this.m_LCInfo.m_LiquidType = LiquidType.Water; } if (this.m_LCInfo.m_LiquidType == LiquidType.Water) { float num = Time.deltaTime; if (SleepController.Get().IsActive() && !SleepController.Get().IsWakingUp()) { num = Player.GetSleepTimeFactor(); } this.m_LCInfo.m_Amount += num * 0.2f; this.m_LCInfo.m_Amount = Mathf.Clamp(this.m_LCInfo.m_Amount, 0f, this.m_LCInfo.m_Capacity); } } } }
public override void ConstantUpdate() { if (ItemsManager.Get().m_ItemsToSetupAfterLoad.Count > 0) { return; } base.ConstantUpdate(); if (this.m_State == MudMixer.State.WaitingForWater && this.m_WaterAmount < this.m_RequiredWaterAmount && RainManager.Get().IsRain() && !RainManager.Get().IsInRainCutter(base.transform.position)) { float num = Time.deltaTime; if (SleepController.Get().IsActive() && !SleepController.Get().IsWakingUp()) { num = Player.GetSleepTimeFactor(); } this.m_WaterAmount += num * 8f; this.m_WaterAmount = Mathf.Clamp(this.m_WaterAmount, 0f, this.m_RequiredWaterAmount); if (this.m_WaterAmount >= this.m_RequiredWaterAmount) { this.SetState(MudMixer.State.Full); return; } } else if (this.m_State == MudMixer.State.Ready) { int i = 0; while (i < this.m_ResultItems.Count) { if (this.m_ResultItems[i] == null || this.m_ResultItems[i].m_WasTriggered) { this.m_ResultItems.RemoveAt(i); } else { i++; } } if (this.m_ResultItems.Count == 0) { this.SetState(MudMixer.State.WaitingForClay0); } } }
public override void Check() { float currentTimeMinutes = MainLevel.Instance.GetCurrentTimeMinutes(); if (SleepController.Get().m_LastWakeUpTime <= 0f) { SleepController.Get().m_LastWakeUpTime = currentTimeMinutes; } if (SleepController.Get().m_LastWakeUpTimeLogical <= 0f) { SleepController.Get().m_LastWakeUpTimeLogical = currentTimeMinutes; } if (SleepController.Get().IsActive() && HUDSleeping.Get().GetState() == HUDSleepingState.Progress && this.m_InsomniaLevel == 0f) { SleepController.Get().m_LastWakeUpTimeLogical = MainLevel.Instance.GetCurrentTimeMinutes(); } if (currentTimeMinutes > SleepController.Get().m_LastWakeUpTimeLogical + this.m_NoSleepTmeToActivate) { PlayerDiseasesModule.Get().RequestDisease(ConsumeEffect.Insomnia, 0f, 1); } }
public override void ConstantUpdate() { base.ConstantUpdate(); float num = Time.deltaTime; if (SleepController.Get().IsActive() && !SleepController.Get().IsWakingUp()) { num = Player.GetSleepTimeFactor(); } this.UpdateWaterFromRain(num); if (!this.m_Active) { return; } this.m_Amount -= 10f * num; if (this.m_Amount <= 0f) { this.TurnOff(); } Mathf.Clamp(this.m_Amount, 0f, this.m_Capacity); }
public void UpdateSleeping() { float num = 0f; float num2 = SleepController.Get().m_Progress *(float)SleepController.Get().m_SleepDuration; float num3 = SleepController.Get().m_LastProgress *(float)SleepController.Get().m_SleepDuration; if ((num2 >= 4f && num3 < 4f) || (num2 >= 8f && num3 < 8f)) { num = 1f; } if (num <= 0f) { SleepController.Get().m_LastWakeUpTimeLogical += SleepController.Get().m_HoursDelta * 60f; return; } if (num >= this.m_InsomniaLevel) { SleepController.Get().m_LastWakeUpTimeLogical = MainLevel.Instance.GetCurrentTimeMinutes(); return; } SleepController.Get().m_LastWakeUpTimeLogical += num * this.m_NoSleepTimeToIncreaseLevel; }