예제 #1
0
        public override void Notify_GeneratedByQuestGen(SitePart part, Slate slate, List <Rule> outExtraDescriptionRules, Dictionary <string, string> outExtraDescriptionConstants)
        {
            base.Notify_GeneratedByQuestGen(part, slate, outExtraDescriptionRules, outExtraDescriptionConstants);
            ThingDef thingDef = slate.Get <ThingDef>("itemStashSingleThing");
            IEnumerable <ThingDef> enumerable = slate.Get <IEnumerable <ThingDef> >("itemStashThings");
            List <Thing>           list;

            if (thingDef != null)
            {
                list = new List <Thing>();
                list.Add(ThingMaker.MakeThing(thingDef));
            }
            else if (enumerable != null)
            {
                list = new List <Thing>();
                foreach (ThingDef item in enumerable)
                {
                    list.Add(ThingMaker.MakeThing(item));
                }
            }
            else
            {
                float x = slate.Get("points", 0f);
                ThingSetMakerParams parms = default(ThingSetMakerParams);
                parms.totalMarketValueRange = new FloatRange(0.7f, 1.3f) * QuestTuning.PointsToRewardMarketValueCurve.Evaluate(x);
                list = ThingSetMakerDefOf.Reward_ItemsStandard.root.Generate(parms);
            }
            part.things = new ThingOwner <Thing>(part, oneStackOnly: false);
            part.things.TryAddRangeOrTransfer(list, canMergeWithExistingStacks: false);
            slate.Set("generatedItemStashThings", list);
            outExtraDescriptionRules.Add(new Rule_String("itemStashContents", GenLabel.ThingsLabel(list)));
            outExtraDescriptionRules.Add(new Rule_String("itemStashContentsValue", GenThing.GetMarketValue(list).ToStringMoney()));
        }
        public override void Notify_GeneratedByQuestGen(SitePart part, Slate slate, List <Rule> outExtraDescriptionRules, Dictionary <string, string> outExtraDescriptionConstants)
        {
            base.Notify_GeneratedByQuestGen(part, slate, outExtraDescriptionRules, outExtraDescriptionConstants);
            ThingDef thingDef = slate.Get <ThingDef>("itemStashSingleThing", null, false);
            IEnumerable <ThingDef> enumerable = slate.Get <IEnumerable <ThingDef> >("itemStashThings", null, false);
            List <Thing>           list       = this.GenThingList();

            part.things = new ThingOwner <Thing>(part, false, LookMode.Deep);
            part.things.TryAddRangeOrTransfer(list, false, false);
            outExtraDescriptionRules.Add(new Rule_String("itemStashContents", GenLabel.ThingsLabel(list, "  - ")));
            outExtraDescriptionRules.Add(new Rule_String("itemStashContentsValue", GenThing.GetMarketValue(list).ToStringMoney(null)));
        }
예제 #3
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        public override IEnumerable <QuestPart> GenerateQuestParts(int index, RewardsGeneratorParams parms, string customLetterLabel, string customLetterText, RulePack customLetterLabelRules, RulePack customLetterTextRules)
        {
            Slate slate = RimWorld.QuestGen.QuestGen.slate;

            for (int i = 0; i < items.Count; i++)
            {
                Pawn pawn = items[i] as Pawn;
                if (pawn != null)
                {
                    RimWorld.QuestGen.QuestGen.AddToGeneratedPawns(pawn);
                    if (!pawn.IsWorldPawn())
                    {
                        Find.WorldPawns.PassToWorld(pawn);
                    }
                }
            }
            if (parms.giveToCaravan)
            {
                QuestPart_GiveToCaravan questPart_GiveToCaravan = new QuestPart_GiveToCaravan();
                questPart_GiveToCaravan.inSignal = slate.Get <string>("inSignal");
                questPart_GiveToCaravan.Things   = items;
                yield return(questPart_GiveToCaravan);
            }
            else
            {
                QuestPart_DropPods dropPods = new QuestPart_DropPods();
                dropPods.inSignal = slate.Get <string>("inSignal");
                if (!customLetterLabel.NullOrEmpty() || customLetterLabelRules != null)
                {
                    RimWorld.QuestGen.QuestGen.AddTextRequest("root", delegate(string x)
                    {
                        dropPods.customLetterLabel = x;
                    }, QuestGenUtility.MergeRules(customLetterLabelRules, customLetterLabel, "root"));
                }
                if (!customLetterText.NullOrEmpty() || customLetterTextRules != null)
                {
                    RimWorld.QuestGen.QuestGen.AddTextRequest("root", delegate(string x)
                    {
                        dropPods.customLetterText = x;
                    }, QuestGenUtility.MergeRules(customLetterTextRules, customLetterText, "root"));
                }
                dropPods.mapParent        = slate.Get <Map>("map").Parent;
                dropPods.useTradeDropSpot = true;
                dropPods.Things           = items;
                yield return(dropPods);
            }
            slate.Set("itemsReward_items", items);
            slate.Set("itemsReward_totalMarketValue", TotalMarketValue);
        }
예제 #4
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        protected override void RunInt()
        {
            Slate slate = QuestGen.slate;
            QuestPart_ShipsTradeRequest part = new QuestPart_ShipsTradeRequest();

            part.map       = slate.Get <Map>("map");
            part.requester = requester.GetValue(slate);
            if (part.requester == null)
            {
                part.requester = IncidentWorkerTraderShip.MakeTraderShip(part.map);
            }
            part.requestedThingDef = requestedThingDef.GetValue(slate);
            part.requestedCount    = requestedThingCount.GetValue(slate);
            part.inSignal          = slate.Get <string>("inSignal");
            QuestGen.quest.AddPart(part);
        }
예제 #5
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 protected override bool TestRunInt(Slate slate)
 {
     return
         (slate.Get <Map>("map") != null &&
          requestedThingCount.GetValue(slate) > 0 &&
          requestedThingDef.GetValue(slate) != null);
 }
        public override void Notify_GeneratedByQuestGen(SitePart part, Slate slate, List <Rule> outExtraDescriptionRules, Dictionary <string, string> outExtraDescriptionConstants)
        {
            base.Notify_GeneratedByQuestGen(part, slate, outExtraDescriptionRules, outExtraDescriptionConstants);
            var asker = slate.Get <Pawn>("asker");
            var site  = part.ParentHolder as Site;

            site.SetFaction(asker.Faction);
        }
예제 #7
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        public override IEnumerable <QuestPart> GenerateQuestParts(int index, RewardsGeneratorParams parms, string customLetterLabel, string customLetterText, RulePack customLetterLabelRules, RulePack customLetterTextRules)
        {
            Slate slate = RimWorld.QuestGen.QuestGen.slate;

            RimWorld.QuestGen.QuestGen.AddToGeneratedPawns(pawn);
            if (!pawn.IsWorldPawn())
            {
                Find.WorldPawns.PassToWorld(pawn);
            }
            if (parms.giveToCaravan)
            {
                QuestPart_GiveToCaravan questPart_GiveToCaravan = new QuestPart_GiveToCaravan();
                questPart_GiveToCaravan.inSignal = slate.Get <string>("inSignal");
                questPart_GiveToCaravan.Things   = Gen.YieldSingle(pawn);
                yield return(questPart_GiveToCaravan);

                yield break;
            }
            QuestPart_PawnsArrive pawnsArrive = new QuestPart_PawnsArrive();

            pawnsArrive.inSignal = slate.Get <string>("inSignal");
            pawnsArrive.pawns.Add(pawn);
            pawnsArrive.arrivalMode = ((arrivalMode == ArrivalMode.DropPod) ? PawnsArrivalModeDefOf.CenterDrop : PawnsArrivalModeDefOf.EdgeWalkIn);
            pawnsArrive.joinPlayer  = true;
            pawnsArrive.mapParent   = slate.Get <Map>("map").Parent;
            if (!customLetterLabel.NullOrEmpty() || customLetterLabelRules != null)
            {
                RimWorld.QuestGen.QuestGen.AddTextRequest("root", delegate(string x)
                {
                    pawnsArrive.customLetterLabel = x;
                }, QuestGenUtility.MergeRules(customLetterLabelRules, customLetterLabel, "root"));
            }
            if (!customLetterText.NullOrEmpty() || customLetterTextRules != null)
            {
                RimWorld.QuestGen.QuestGen.AddTextRequest("root", delegate(string x)
                {
                    pawnsArrive.customLetterText = x;
                }, QuestGenUtility.MergeRules(customLetterTextRules, customLetterText, "root"));
            }
            yield return(pawnsArrive);
        }
        protected override bool TestRunInt(Slate slate)
        {
            if (!TraderShips.settings.enableQuests)
            {
                return(false);
            }

            if (slate.Get <Map>("map") == null)
            {
                return(false);
            }

            return(true);
        }
예제 #9
0
        public override bool Allows(QuestGiverManager questGiverManager, Quest quest, Slate slate, out QuestInfo questInfo)
        {
            var asker = slate.Get <Pawn>("asker");

            if (asker?.Faction != null && asker.Faction.GoodwillWith(Faction.OfPlayer) >= minimunGoodwillRequirement)
            {
                var currencyInfo = new GoodwillCurrencyInfo();
                currencyInfo.currency = Currency.Goodwill;
                currencyInfo.amount   = questGiverManager.def.currency.costToAcceptQuest;
                questInfo             = new QuestInfo(quest, asker.Faction, currencyInfo, onlyOneChoice: questGiverManager.def.onlyOneReward ? true : false);
                return(true);
            }
            questInfo = null;
            return(false);
        }
예제 #10
0
        protected override bool TestRunInt(Slate slate)
        {
            var home = slate.Get <Map>("map");
            var city = RandomNearbyCity(home, slate);

            if (city == null)
            {
                return(false);
            }

            slate.Set(storeAs.GetValue(slate), city);

            if (!string.IsNullOrEmpty(storeFactionAs.GetValue(slate)))
            {
                slate.Set(storeFactionAs.GetValue(slate), city.Faction);
            }

            return(true);
        }
예제 #11
0
        public override IEnumerable <QuestPart> GenerateQuestParts(int index, RewardsGeneratorParams parms, string customLetterLabel, string customLetterText, RulePack customLetterLabelRules, RulePack customLetterTextRules)
        {
            Slate slate = RimWorld.QuestGen.QuestGen.slate;
            QuestPart_GiveRoyalFavor questPart_GiveRoyalFavor = new QuestPart_GiveRoyalFavor();

            questPart_GiveRoyalFavor.faction = faction;
            questPart_GiveRoyalFavor.amount  = amount;
            if (!parms.chosenPawnSignal.NullOrEmpty())
            {
                questPart_GiveRoyalFavor.inSignal         = QuestGenUtility.HardcodedSignalWithQuestID(parms.chosenPawnSignal);
                questPart_GiveRoyalFavor.signalListenMode = QuestPart.SignalListenMode.Always;
            }
            else
            {
                questPart_GiveRoyalFavor.inSignal       = slate.Get <string>("inSignal");
                questPart_GiveRoyalFavor.giveToAccepter = true;
            }
            yield return(questPart_GiveRoyalFavor);

            slate.Set("royalFavorReward_amount", amount);
        }
 private void GenerateQuest(QuestScriptDef script, Slate slate)
 {
     if (script.IsRootDecree)
     {
         Pawn pawn = slate.Get <Pawn>("asker");
         if (pawn.royalty.AllTitlesForReading.NullOrEmpty())
         {
             pawn.royalty.SetTitle(Faction.OfEmpire, RoyalTitleDefOf.Knight, grantRewards: false);
             Messages.Message("Dev: Gave " + RoyalTitleDefOf.Knight.label + " title to " + pawn.LabelCap, pawn, MessageTypeDefOf.NeutralEvent, historical: false);
         }
         Find.CurrentMap.StoryState.RecordDecreeFired(script);
     }
     else
     {
         Quest quest = QuestUtility.GenerateQuestAndMakeAvailable(script, slate);
         if (!quest.hidden)
         {
             QuestUtility.SendLetterQuestAvailable(quest);
         }
     }
 }
        private static void GenerateQuests(int count, bool logDescOnly)
        {
            Action <QuestScriptDef, Slate> generateQuest = delegate(QuestScriptDef script, Slate slate)
            {
                int num = 0;
                for (int i = 0; i < count; i++)
                {
                    if (script.IsRootDecree)
                    {
                        Pawn pawn = slate.Get <Pawn>("asker");
                        if (pawn.royalty.AllTitlesForReading.NullOrEmpty())
                        {
                            pawn.royalty.SetTitle(Faction.Empire, RoyalTitleDefOf.Knight, grantRewards: false);
                            Messages.Message("Dev: Gave " + RoyalTitleDefOf.Knight.label + " title to " + pawn.LabelCap, pawn, MessageTypeDefOf.NeutralEvent, historical: false);
                        }
                        Find.CurrentMap.StoryState.RecordDecreeFired(script);
                    }
                    if (count != 1 && !script.CanRun(slate))
                    {
                        num++;
                    }
                    else if (!logDescOnly)
                    {
                        Quest quest = QuestUtility.GenerateQuestAndMakeAvailable(script, slate);
                        if (!quest.hidden)
                        {
                            QuestUtility.SendLetterQuestAvailable(quest);
                        }
                    }
                    else
                    {
                        Quest  quest2 = QuestUtility.GenerateQuestAndMakeAvailable(script, slate);
                        string text2  = quest2.name;
                        if (slate.Exists("points"))
                        {
                            text2 = text2 + "(" + slate.Get("points", 0f) + " points)";
                        }
                        if (slate.Exists("population"))
                        {
                            text2 = text2 + "(" + slate.Get("population", 0) + " population)";
                        }
                        text2 += "\n--------------\n" + quest2.description + "\n--------------";
                        Log.Message(text2);
                        Find.QuestManager.Remove(quest2);
                    }
                }
                if (num != 0)
                {
                    Messages.Message("Dev: Generated only " + (count - num) + " quests.", MessageTypeDefOf.RejectInput, historical: false);
                }
            };
            Action <QuestScriptDef, Slate, Action> selectPoints = delegate(QuestScriptDef script, Slate slate, Action next)
            {
                List <DebugMenuOption> list3 = new List <DebugMenuOption>();
                float localPoints            = default(float);
                foreach (float item in DebugActionsUtility.PointsOptions(extended: false))
                {
                    localPoints = item;
                    string text = item.ToString("F0") + " points";
                    if (script != null)
                    {
                        if (script.IsRootDecree)
                        {
                            slate.Set("asker", PawnsFinder.AllMapsCaravansAndTravelingTransportPods_Alive_FreeColonists.RandomElement());
                        }
                        if (script == QuestScriptDefOf.LongRangeMineralScannerLump)
                        {
                            slate.Set("targetMineableThing", ThingDefOf.Gold);
                            slate.Set("targetMineable", ThingDefOf.MineableGold);
                            slate.Set("worker", PawnsFinder.AllMaps_FreeColonists.FirstOrDefault());
                        }
                        slate.Set("points", localPoints);
                        if (!script.CanRun(slate))
                        {
                            text += " [not now]";
                        }
                    }
                    list3.Add(new DebugMenuOption(text, DebugMenuOptionMode.Action, delegate
                    {
                        slate.Set("points", localPoints);
                        next();
                    }));
                }
                Find.WindowStack.Add(new Dialog_DebugOptionListLister(list3));
            };
            Action <Slate, Action> selectPopulation = delegate(Slate slate, Action next)
            {
                List <DebugMenuOption> list2 = new List <DebugMenuOption>
                {
                    new DebugMenuOption("*Don't set", DebugMenuOptionMode.Action, next)
                };
                int localPopulation = default(int);
                foreach (int item2 in DebugActionsUtility.PopulationOptions())
                {
                    localPopulation = item2;
                    list2.Add(new DebugMenuOption(item2.ToString("F0") + " colony population", DebugMenuOptionMode.Action, delegate
                    {
                        slate.Set("population", localPopulation);
                        next();
                    }));
                }
                Find.WindowStack.Add(new Dialog_DebugOptionListLister(list2));
            };
            List <DebugMenuOption> list = new List <DebugMenuOption>();

            list.Add(new DebugMenuOption("*Natural random", DebugMenuOptionMode.Action, delegate
            {
                Slate slate3 = new Slate();
                selectPoints(null, slate3, delegate
                {
                    float points           = slate3.Get("points", 0f);
                    QuestScriptDef script2 = NaturalRandomQuestChooser.ChooseNaturalRandomQuest(points, Find.CurrentMap);
                    if (script2.affectedByPopulation)
                    {
                        selectPopulation(slate3, delegate
                        {
                            generateQuest(script2, slate3);
                        });
                    }
                    else
                    {
                        generateQuest(script2, slate3);
                    }
                });
            }));
            foreach (QuestScriptDef scriptDef in DefDatabase <QuestScriptDef> .AllDefs.Where((QuestScriptDef x) => x.IsRootAny))
            {
                QuestScriptDef localScriptDef = scriptDef;
                string         defName        = localScriptDef.defName;
                list.Add(new DebugMenuOption(defName, DebugMenuOptionMode.Action, delegate
                {
                    Slate slate2 = new Slate();
                    if (localScriptDef.affectedByPoints && localScriptDef.affectedByPopulation)
                    {
                        selectPoints(localScriptDef, slate2, delegate
                        {
                            selectPopulation(slate2, delegate
                            {
                                generateQuest(localScriptDef, slate2);
                            });
                        });
                    }
                    else if (scriptDef.affectedByPoints)
                    {
                        selectPoints(localScriptDef, slate2, delegate
                        {
                            generateQuest(localScriptDef, slate2);
                        });
                    }
                    else if (localScriptDef.affectedByPopulation)
                    {
                        selectPopulation(slate2, delegate
                        {
                            generateQuest(localScriptDef, slate2);
                        });
                    }
                    else
                    {
                        generateQuest(localScriptDef, slate2);
                    }
                }));
            }
            Find.WindowStack.Add(new Dialog_DebugOptionListLister(list.OrderBy((DebugMenuOption op) => op.label)));
        }
예제 #14
0
        private static void GenerateQuests(int count, bool logDescOnly)
        {
            List <DebugMenuOption> list      = new List <DebugMenuOption>();
            float localPoints                = default(float);
            Slate testSlate                  = default(Slate);
            Action <QuestScriptDef> generate = delegate(QuestScriptDef script)
            {
                List <DebugMenuOption> list2 = new List <DebugMenuOption>();
                foreach (float item in DebugActionsUtility.PointsOptions(extended: false))
                {
                    localPoints = item;
                    string text = item.ToString("F0");
                    testSlate = new Slate();
                    testSlate.Set("points", localPoints);
                    if (script != null)
                    {
                        if (script.IsRootDecree)
                        {
                            testSlate.Set("asker", PawnsFinder.AllMapsCaravansAndTravelingTransportPods_Alive_FreeColonists.RandomElement());
                        }
                        if (script == QuestScriptDefOf.LongRangeMineralScannerLump)
                        {
                            testSlate.Set("targetMineable", ThingDefOf.MineableGold);
                            testSlate.Set("worker", PawnsFinder.AllMaps_FreeColonists.FirstOrDefault());
                        }
                        if (!script.CanRun(testSlate))
                        {
                            text += " [not now]";
                        }
                    }
                    list2.Add(new DebugMenuOption(text, DebugMenuOptionMode.Action, delegate
                    {
                        int num   = 0;
                        bool flag = script == null;
                        for (int i = 0; i < count; i++)
                        {
                            if (flag)
                            {
                                script = NaturalRandomQuestChooser.ChooseNaturalRandomQuest(localPoints, Find.CurrentMap);
                                Find.CurrentMap.StoryState.RecordRandomQuestFired(script);
                            }
                            if (script.IsRootDecree)
                            {
                                Pawn pawn = testSlate.Get <Pawn>("asker");
                                if (pawn.royalty.AllTitlesForReading.NullOrEmpty())
                                {
                                    pawn.royalty.SetTitle(Faction.Empire, RoyalTitleDefOf.Knight, grantRewards: false);
                                    Messages.Message("Dev: Gave " + RoyalTitleDefOf.Knight.label + " title to " + pawn.LabelCap, pawn, MessageTypeDefOf.NeutralEvent, historical: false);
                                }
                                Find.CurrentMap.StoryState.RecordDecreeFired(script);
                            }
                            if (count != 1 && !script.CanRun(testSlate))
                            {
                                num++;
                            }
                            else if (!logDescOnly)
                            {
                                QuestUtility.SendLetterQuestAvailable(QuestUtility.GenerateQuestAndMakeAvailable(script, testSlate));
                            }
                            else
                            {
                                Quest quest = QuestUtility.GenerateQuestAndMakeAvailable(script, testSlate);
                                Log.Message(quest.name + " (" + localPoints + " points)\n--------------\n" + quest.description + "\n--------------");
                                Find.QuestManager.Remove(quest);
                            }
                        }
                        if (num != 0)
                        {
                            Messages.Message("Dev: Generated only " + (count - num) + " quests.", MessageTypeDefOf.RejectInput, historical: false);
                        }
                    }));
                }
                Find.WindowStack.Add(new Dialog_DebugOptionListLister(list2));
            };

            list.Add(new DebugMenuOption("*Natural random", DebugMenuOptionMode.Action, delegate
            {
                generate(null);
            }));
            foreach (QuestScriptDef item2 in DefDatabase <QuestScriptDef> .AllDefs.Where((QuestScriptDef x) => x.IsRootAny))
            {
                QuestScriptDef localRuleDef = item2;
                string         defName      = localRuleDef.defName;
                list.Add(new DebugMenuOption(defName, DebugMenuOptionMode.Action, delegate
                {
                    generate(localRuleDef);
                }));
            }
            Find.WindowStack.Add(new Dialog_DebugOptionListLister(list.OrderBy((DebugMenuOption op) => op.label)));
        }
예제 #15
0
        public void GenerateQuest()
        {
            List <QuestScriptDef> list = new List <QuestScriptDef>();

            if (this.specificQuests != null && this.specificQuests.Count > 0)
            {
                list = this.specificQuests;
            }
            else
            {
                list = DefDatabase <QuestScriptDef> .AllDefs
                       .Where(x => !x.isRootSpecial && x.root is QuestNode_Sequence sequence &&
                              sequence.nodes.Where(y => y is QuestNode_GetPawn getPawn &&
                                                   getPawn.storeAs.ToString() == "asker" || y is QuestNode_GetFaction getFaction &&
                                                   (getFaction.storeAs.ToString() == "faction" ||
                                                    getFaction.storeAs.ToString() == "askerFaction")).Count() > 0).InRandomOrder().ToList();
            }
            var questGiver = this.parent as Pawn;

            Log.Message(" - GenerateQuest - foreach (var script in DefDatabase<QuestScriptDef>.AllDefs.Where" +
                        "(x => x.root is QuestNode_Sequence sequence - 47", true);
            foreach (var script in list)
            {
                if (script.root is QuestNode_Sequence sequence)
                {
                    var newRoot = new QuestNode_Sequence();
                    var test2   = newRoot as QuestNode;
                    this.GetNewRoot(script.root, ref test2, questGiver, script);
                    var oldRoot = script.root;
                    //this.TestNode(script.root, questGiver, script);
                    var test3 = test2 as QuestNode_Sequence;
                    var test4 = test3.nodes.First();
                    //this.TestNode(test4, questGiver, script);
                    script.root = test4;
                    try
                    {
                        var slate = new Slate();
                        slate.Set <Pawn>("asker", questGiver, false);
                        slate.Set <Pawn>("joiner", questGiver, false);
                        slate.Set <Map>("map", this.parent.Map, false);
                        FloatRange value = StorytellerUtility.DefaultThreatPointsNow(this.parent.Map)
                                           * new FloatRange(0.7f, 1.3f);
                        ThingSetMakerParams parms2 = default(ThingSetMakerParams);
                        parms2.totalMarketValueRange = new FloatRange?(value);
                        parms2.makingFaction         = questGiver.Faction;
                        List <Thing> items            = ThingSetMakerDefOf.Reward_ItemsStandard.root.Generate(parms2);
                        var          TotalMarketValue = items.Sum(x => x.def.BaseMarketValue);

                        slate.Set <List <Thing> >("itemsReward_items", items, false);
                        slate.Set <float>("itemsReward_totalMarketValue", TotalMarketValue, false);
                        slate.Set <IEnumerable <ThingDef> >("itemStashThings", items.Select(x => x.def), false);
                        var enemyFactions = Find.FactionManager.AllFactions.Where
                                                (x => x != questGiver.Faction &&
                                                x.RelationWith(questGiver.Faction).kind == FactionRelationKind.Hostile);
                        if (enemyFactions != null && enemyFactions.Count() > 0)
                        {
                            var enemyFaction = enemyFactions.RandomElement();
                            slate.Set <Faction>("enemyFaction", enemyFaction);
                        }
                        slate.Set <ThingDef>("itemStashSingleThing", ThingDefOf.AIPersonaCore, false);
                        slate.Set <ThingDef>("targetMineable", ThingDefOf.MineableGold, false);
                        slate.Set <Pawn>("worker", PawnsFinder.AllMaps_FreeColonists.FirstOrDefault <Pawn>(), false);
                        slate.Set <float>("points", StorytellerUtility.DefaultThreatPointsNow(this.parent.Map), false);
                        slate.Set <Faction>("faction", questGiver.Faction, false);
                        slate.Set <Faction>("askerFaction", questGiver.Faction, false);

                        Find.CurrentMap.StoryState.RecordRandomQuestFired(script);
                        if (script.IsRootDecree)
                        {
                            Pawn pawn = slate.Get <Pawn>("asker", null, false);
                            if (pawn.royalty.AllTitlesForReading.NullOrEmpty <RoyalTitle>())
                            {
                                pawn.royalty.SetTitle(Faction.OfEmpire, RoyalTitleDefOf.Knight, false, false, true);
                                Messages.Message("Dev: Gave " + RoyalTitleDefOf.Knight.label + " title to " + pawn.LabelCap, pawn, MessageTypeDefOf.NeutralEvent, false);
                            }
                        }
                        if (script.CanRun(slate))
                        {
                            var quest = QuestGen.Generate(script, slate);
                            Find.QuestManager.Add(quest);
                            Log.Message(script + " - " + quest.name + " - " + quest.description);
                            Find.LetterStack.ReceiveLetter(quest.name, quest.description,
                                                           LetterDefOf.NeutralEvent, null, null, quest, null, null);
                            script.root = oldRoot;
                            //break;
                        }
                        else
                        {
                            Log.Message("Cant run " + script);
                            script.root = oldRoot;
                        }
                    }
                    catch { }
                }
            }
        }