예제 #1
0
        public override bool Effect(TriggerEvent triggerEvent, Room room, Player player, ref object data, Player ask_who, TriggerStruct info)
        {
            SlashEffectStruct effect = (SlashEffectStruct)data;

            if (!effect.To.Alive || effect.To.GetMark("Equips_of_Others_nullified_to_You") > 0)
            {
                return(false);
            }

            player.SetFlags("slashTargetFix");
            player.SetFlags("slashTargetFixToOne");
            room.SetCardFlag(player.Weapon.Key, "using");
            effect.To.SetFlags("SlashAssignee");

            WrappedCard slash = room.AskForUseCard(player, "Slash:ClassicBlade", "@blade:" + effect.To.Name, null, -1, FunctionCard.HandlingMethod.MethodUse, false);

            if (slash == null)
            {
                player.SetFlags("-slashTargetFix");
                player.SetFlags("-slashTargetFixToOne");
                effect.To.SetFlags("-SlashAssignee");
                if (player.HasWeapon(Name))
                {
                    room.SetCardFlag(player.Weapon.Key, "-using");
                }
            }

            return(false);
        }
예제 #2
0
        public override bool Effect(TriggerEvent triggerEvent, Room room, Player player, ref object data, Player target, TriggerStruct trigger_info)
        {
            if (room.SkipGameRule)
            {
                room.SkipGameRule = false;
                return(false);
            }

            // Handle global events
            if (player == null)
            {
                if (triggerEvent == TriggerEvent.GameStart)
                {
                    OnGameStart(room, ref data);
                }

                if (triggerEvent != TriggerEvent.BeforeCardsMove && triggerEvent != TriggerEvent.CardsMoveOneTime)
                {
                    return(false);
                }
            }

            switch (triggerEvent)
            {
            case TriggerEvent.TurnStart:
                OnTurnStart(room, player, ref data);
                break;

            case TriggerEvent.EventPhaseProceeding:
                OnPhaseProceed(room, player, ref data);
                break;

            case TriggerEvent.EventPhaseEnd:
                OnPhaseEnd(room, player, ref data);
                break;

            case TriggerEvent.EventPhaseChanging:
                OnPhaseChanging(room, player, ref data);
                break;

            case TriggerEvent.PreCardUsed:
                OnPreCardUsed(room, player, ref data);
                break;

            case TriggerEvent.CardUsed:
                OnCardUsed(room, player, ref data);
                break;

            case TriggerEvent.CardFinished:
                CardUseStruct use = (CardUseStruct)data;
                //room.ClearCardFlag(use.Card);
                use.Card.ClearFlags();                      //RoomCard会在其移动后自动清除flag
                room.RemoveSubCards(use.Card);

                //以askforcard形式使用的卡牌没有onUse的trigger,但有finish
                if (use.Reason != CardUseStruct.CardUseReason.CARD_USE_REASON_RESPONSE)
                {
                    room.RemoveUseOnFinish();
                }

                if (Engine.GetFunctionCard(use.Card.Name).IsNDTrick())
                {
                    room.RemoveHegNullification(use.Card);
                }

                foreach (Client p in room.Clients)
                {
                    room.DoNotify(p, CommandType.S_COMMAND_NULLIFICATION_ASKED, new List <string> {
                        "."
                    });
                }

                break;

            case TriggerEvent.EventAcquireSkill:
            case TriggerEvent.EventLoseSkill:
                InfoStruct info       = (InfoStruct)data;
                string     skill_name = info.Info;
                Skill      skill      = Engine.GetSkill(skill_name);
                bool       refilter   = skill is FilterSkill;

                if (!refilter && skill is TriggerSkill)
                {
                    TriggerSkill trigger = (TriggerSkill)skill;
                    ViewAsSkill  vsskill = trigger.ViewAsSkill;
                    if (vsskill != null && (vsskill is FilterSkill))
                    {
                        refilter = true;
                    }
                }

                if (refilter)
                {
                    room.FilterCards(player, player.GetCards("he"), triggerEvent == TriggerEvent.EventLoseSkill);
                }

                CheckBigKingdoms(room);
                break;

            case TriggerEvent.PostHpReduced:
                if (player.Hp > 0 || player.HasFlag("Global_Dying"))     // newest GameRule -- a player cannot enter dying when it is dying.
                {
                    break;
                }
                if (data is DamageStruct damage)
                {
                    room.EnterDying(player, damage);
                }
                else
                {
                    room.EnterDying(player, new DamageStruct());
                }

                break;

            case TriggerEvent.AskForPeaches:
                OnAskforPeach(room, player, ref data);
                break;

            case TriggerEvent.AskForPeachesDone:
            {
                if (player.Hp <= 0 && player.Alive)
                {
                    DyingStruct dying = (DyingStruct)data;
                    room.KillPlayer(player, dying.Damage);
                }

                break;
            }

            case TriggerEvent.ConfirmDamage:
            {
                break;
            }

            case TriggerEvent.DamageDone:
            {
                damage = (DamageStruct)data;
                if (damage.From != null && !damage.From.Alive)
                {
                    damage.From = null;
                }
                room.SendDamageLog(damage);

                if (damage.Nature != DamageNature.Normal && player.Chained && !damage.Chain && !damage.ChainStarter)
                {
                    damage.ChainStarter = true;
                }

                data = damage;

                bool reduce = !room.ApplyDamage(player, damage);

                if (reduce)
                {
                    room.RoomThread.Trigger(TriggerEvent.PostHpReduced, room, player, ref data);
                }

                break;
            }

            case TriggerEvent.DamageComplete:
            {
                damage = (DamageStruct)data;
                if (damage.Prevented)
                {
                    return(false);
                }

                /*
                 * if (damage.Nature != DamageNature.Normal && player.Chained)
                 * {
                 *  room.ChainedRemoveOnDamageDone(player, damage);
                 * }
                 */
                if (damage.Nature != DamageNature.Normal && !damage.Chain && damage.ChainStarter)              // iron chain effect
                {
                    List <Player> chained_players = new List <Player>();
                    if (!room.Current.Alive)
                    {
                        chained_players = room.GetOtherPlayers(room.Current);
                    }
                    else
                    {
                        chained_players = room.GetAllPlayers();
                    }
                    chained_players.Remove(damage.To);
                    foreach (Player chained_player in chained_players)
                    {
                        if (chained_player.Chained)
                        {
                            Thread.Sleep(500);
                            LogMessage log = new LogMessage
                            {
                                Type = "#IronChainDamage",
                                From = chained_player.Name
                            };
                            room.SendLog(log);

                            DamageStruct chain_damage = damage;
                            chain_damage.To             = chained_player;
                            chain_damage.Chain          = true;
                            chain_damage.Transfer       = false;
                            chain_damage.TransferReason = null;

                            room.Damage(chain_damage);
                        }
                    }
                }

                foreach (Player p in room.GetAllPlayers())
                {
                    if (p.HasFlag("Global_DFDebut"))
                    {
                        p.SetFlags("-Global_DFDebut");
                        room.RoomThread.Trigger(TriggerEvent.DFDebut, room, p);
                    }
                }
                break;
            }

            case TriggerEvent.CardEffect:
            {
                if (data is CardEffectStruct effect)
                {
                    if (Engine.GetFunctionCard(effect.Card.Name) is DelayedTrick)
                    {
                        CardMoveReason reason = new CardMoveReason(MoveReason.S_REASON_DELAYTRICK_EFFECT,
                                                                   effect.To.Name, effect.Card.Skill, effect.Card.Name)
                        {
                            Card = effect.Card
                        };

                        room.MoveCardTo(effect.Card, effect.To, Place.PlaceTable, reason, true);
                        Thread.Sleep(500);
                    }
                }
                break;
            }

            case TriggerEvent.CardEffected:
            {
                if (data is CardEffectStruct effect)
                {
                    FunctionCard fcard = Engine.GetFunctionCard(effect.Card.Name);
                    if (!(fcard is Slash) && effect.BasicEffect.Nullified)
                    {
                        LogMessage log = new LogMessage
                        {
                            Type = "#Cardnullified",
                            From = effect.To.Name,
                            Arg  = effect.Card.Name
                        };
                        room.SendLog(log);

                        return(true);
                    }
                    else if (fcard.TypeID == CardType.TypeTrick && room.IsCanceled(effect))
                    {
                        effect.To.SetFlags("Global_NonSkillnullify");
                        return(true);
                    }
                    object _effect = effect;
                    room.RoomThread.Trigger(TriggerEvent.CardEffectConfirmed, room, effect.To, ref _effect);

                    if (effect.To.Alive || fcard is Slash)
                    {
                        fcard.OnEffect(room, effect);
                    }
                }

                break;
            }

            case TriggerEvent.SlashEffected:
            {
                SlashEffectStruct effect = (SlashEffectStruct)data;
                if (effect.Nullified)
                {
                    LogMessage log = new LogMessage
                    {
                        Type = "#Cardnullified",
                        From = effect.To.Name,
                        Arg  = effect.Slash.Name
                    };
                    room.SendLog(log);

                    return(true);
                }

                if (effect.Jink_num > 0)
                {
                    room.RoomThread.Trigger(TriggerEvent.SlashProceed, room, effect.From, ref data);
                }
                else
                {
                    room.SlashResult(effect, null);
                }
                break;
            }

            case TriggerEvent.SlashProceed:
            {
                SlashEffectStruct effect  = (SlashEffectStruct)data;
                string            slasher = effect.From.Name;
                if (!effect.To.Alive)
                {
                    break;
                }
                if (effect.Jink_num == 1)
                {
                    CardResponseStruct resp = room.AskForCard(effect.To, Slash.ClassName, Jink.ClassName, string.Format("slash-jink:{0}::{1}", slasher, effect.Slash.Name),
                                                              data, HandlingMethod.MethodUse, null, effect.From, false, false);
                    room.SlashResult(effect, room.IsJinkEffected(effect.To, resp) ? resp.Card : null);
                }
                else
                {
                    WrappedCard jink = new WrappedCard(DummyCard.ClassName);
                    for (int i = effect.Jink_num; i > 0; i--)
                    {
                        string             prompt = string.Format("@multi-jink{0}:{1}::{2}:{3}", i == effect.Jink_num ? "-start" : string.Empty, slasher, i, effect.Slash.Name);
                        CardResponseStruct resp   = room.AskForCard(effect.To, Slash.ClassName, Jink.ClassName, prompt, data, HandlingMethod.MethodUse, null, effect.From, false, false);

                        if (!room.IsJinkEffected(effect.To, resp))
                        {
                            //delete jink;
                            room.SlashResult(effect, null);
                            return(false);
                        }
                        else
                        {
                            jink.AddSubCard(resp.Card);
                        }
                    }
                    room.SlashResult(effect, jink);
                }

                break;
            }

            case TriggerEvent.SlashHit:
            {
                SlashEffectStruct effect = (SlashEffectStruct)data;
                if (effect.Drank > 0)
                {
                    LogMessage log = new LogMessage
                    {
                        Type = "#AnalepticBuff",
                        From = effect.From.Name,
                        To   = new List <string> {
                            effect.To.Name
                        },
                        Arg  = (1 + effect.ExDamage).ToString(),
                        Arg2 = (1 + effect.ExDamage + effect.Drank).ToString()
                    };

                    room.SendLog(log);
                }
                DamageStruct slash_damage = new DamageStruct(effect.Slash, effect.From, effect.To, 1 + effect.ExDamage + effect.Drank, effect.Nature)
                {
                    Drank = effect.Drank > 0
                };
                room.Damage(slash_damage);
                break;
            }

            case TriggerEvent.BeforeGameOverJudge:
            {
                if (!player.General1Showed)
                {
                    room.ShowGeneral(player, true, false, false);
                }
                if (!player.General2Showed)
                {
                    room.ShowGeneral(player, false, false, false);
                }
                break;
            }

            case TriggerEvent.GameOverJudge:
            {
                string winner = GetWinner(room);
                if (!string.IsNullOrEmpty(winner))
                {
                    room.GameOver(winner);
                    return(true);
                }

                break;
            }

            case TriggerEvent.BuryVictim:
            {
                OnBuryVictim(room, player, ref data);
                break;
            }

            case TriggerEvent.StartJudge:
            {
                int         card_id      = room.GetNCards(1)[0];
                JudgeStruct judge_struct = (JudgeStruct)data;
                judge_struct.Card = room.GetCard(card_id);

                LogMessage log = new LogMessage
                {
                    Type     = "$InitialJudge",
                    From     = judge_struct.Who.Name,
                    Card_str = card_id.ToString()
                };
                room.SendLog(log);

                room.MoveCardTo(judge_struct.Card, null, judge_struct.Who, Place.PlaceJudge,
                                new CardMoveReason(MoveReason.S_REASON_JUDGE, judge_struct.Who.Name, null, null, judge_struct.Reason), true);

                Thread.Sleep(500);
                bool effected = judge_struct.Good == Engine.MatchExpPattern(room, judge_struct.Pattern, judge_struct.Who, judge_struct.Card);
                judge_struct.UpdateResult(effected);
                data = judge_struct;
                break;
            }

            case TriggerEvent.JudgeResult:
            {
                JudgeStruct judge = (JudgeStruct)data;
                LogMessage  log   = new LogMessage
                {
                    Type     = "$JudgeResult",
                    From     = player.Name,
                    Card_str = RoomLogic.CardToString(room, judge.Card)
                };
                room.SendLog(log);

                //Thread.Sleep(500);
                if (judge.PlayAnimation)
                {
                    room.SendJudgeResult(judge);
                    Thread.Sleep(800);
                }

                break;
            }

            case TriggerEvent.FinishJudge:
            {
                JudgeStruct judge = (JudgeStruct)data;

                if (room.GetCardPlace(judge.Card.Id) == Place.PlaceJudge)
                {
                    CardMoveReason reason = new CardMoveReason(MoveReason.S_REASON_JUDGEDONE, judge.Who.Name, null, judge.Reason);
                    room.MoveCardTo(judge.Card, judge.Who, null, Place.DiscardPile, reason, true);
                }

                break;
            }

            case TriggerEvent.ChoiceMade:
            {
                foreach (Player p in room.GetAlivePlayers())
                {
                    List <string> flags = new List <string>(p.Flags);
                    foreach (string flag in flags)
                    {
                        if (flag.StartsWith("Global_") && flag.EndsWith("Failed"))
                        {
                            p.SetFlags("-" + flag);
                        }
                    }
                }
                break;
            }

            case TriggerEvent.GeneralShown:
            {
                string winner = GetWinner(room);
                if (!string.IsNullOrEmpty(winner))
                {
                    room.GameOver(winner);         // if all hasShownGenreal, and they are all friend, game over.
                    return(true);
                }
                if (!room.ContainsTag("TheFirstToShowRewarded"))
                {
                    room.SetTag("TheFirstToShowRewarded", true);
                    room.SetPlayerMark(player, "@pioneer", 1);
                    room.AttachSkillToPlayer(player, "pioneer");
                }
                if (player.Alive && player.HasShownAllGenerals())
                {
                    if (player.GetMark("CompanionEffect") > 0)
                    {
                        room.RemovePlayerMark(player, "CompanionEffect");
                        room.DoSuperLightbox(player, string.Empty, "companion");
                        room.SetPlayerMark(player, "@companion", 1);
                        room.AttachSkillToPlayer(player, "companion");
                    }
                    if (player.GetMark("HalfMaxHpLeft") > 0)
                    {
                        room.RemovePlayerMark(player, "HalfMaxHpLeft");
                        room.SetPlayerMark(player, "@megatama", 1);
                        room.AttachSkillToPlayer(player, "megatama");
                    }
                }
                CheckBigKingdoms(room);
                break;
            }

            case TriggerEvent.BeforeCardsMove:
            {
                if (data is CardsMoveOneTimeStruct move)
                {
                    bool should_find_io = false;
                    if (move.To_place == Place.DiscardPile)
                    {
                        if (move.Reason.Reason != MoveReason.S_REASON_USE)
                        {
                            should_find_io = true;         // not use
                        }
                        else if (move.Card_ids.Count > 1)
                        {
                            should_find_io = true;         // use card isn't IO
                        }
                        else
                        {
                            WrappedCard card = room.GetCard(move.Card_ids[0]);
                            if (card.Name == Edict.ClassName && !card.HasFlag("edict_normal_use"))
                            {
                                should_find_io = true;         // use card isn't IO
                            }
                        }
                    }
                    if (should_find_io)
                    {
                        foreach (int id in move.Card_ids)
                        {
                            WrappedCard card = room.GetCard(id);
                            if (card.Name == Edict.ClassName)
                            {
                                room.MoveCardTo(card, null, Place.PlaceTable, true);
                                room.AddToPile(room.Players[0], "#edict", card, false);
                                LogMessage log = new LogMessage
                                {
                                    Type = "#RemoveEdict",
                                    Arg  = Edict.ClassName
                                };
                                room.SendLog(log);
                                room.SetTag("EdictInvoke", true);
                                room.SetTag("EdictCard", card);
                                int i = move.Card_ids.IndexOf(id);
                                move.From_places.RemoveAt(i);
                                move.Open.RemoveAt(i);
                                move.From_pile_names.RemoveAt(i);
                                move.Card_ids.Remove(id);
                                data = move;
                                break;
                            }
                        }
                    }
                }
                break;
            }

            case TriggerEvent.Death:
            {
                OnDeath(room, player, ref data);
                break;
            }

            case TriggerEvent.CardsMoveOneTime:
            {
                if (data is CardsMoveOneTimeStruct move)
                {
                    if (move.From != null && move.From_places.Contains(Place.PlaceEquip))
                    {
                        foreach (int id in move.Card_ids)
                        {
                            WrappedCard card = room.GetCard(id);
                            if (card.Name == JadeSeal.ClassName)
                            {
                                CheckBigKingdoms(room);
                                break;
                            }
                        }
                    }

                    if (move.To != null && move.To_place == Place.PlaceEquip)
                    {
                        foreach (int id in move.Card_ids)
                        {
                            WrappedCard card = room.GetCard(id);
                            if (card.Name == JadeSeal.ClassName)
                            {
                                CheckBigKingdoms(room);
                                break;
                            }
                        }
                    }
                }

                break;
            }

            default:
                break;
            }

            return(false);
        }