public override void Update() { base.Update(); SkySim.Update(); Sky.CurrentCloudColor = Sky.CloudColor = Color.Lerp(Sky.CloudColor, DesiredCloudColor, 0.01f); Sky.CloudCover = Mathf.Lerp(Sky.CloudCover, DesiredCloudCover, 0.01f); Sky.WindSpeed = Mathf.Lerp(Sky.WindSpeed, DesiredWindSpeed, 0.01f); }
private void FixedUpdate() { if (SkyGradients == null) { return; } if (SkySim != null) { SkySim.Update(); } SkyUpdate(); }
public override void Update() { base.Update(); SkySim.Update(); }
public override void Update() { base.Update(); SkySim.Update(); Sky.CurrentCloudColor = Desaturate(Sky.CurrentCloudColor, CloudSaturation); }
public override void Update() { base.Update(); SkySim.Update(); Sky.CurrentCloudColor = CloudColor; }