// Start is called before the first frame update void Start() { // Get Components rBody = GetComponent <Rigidbody2D>(); playerRigidbody = GameObject.Find("Player").GetComponent <Rigidbody2D>(); sc = GetComponent <SkullordController>(); }
// Start is called before the first frame update void Start() { // Fill Health health = maxHealth; // Get Components rBody = GetComponent <Rigidbody2D>(); sc = GetComponent <SkullordController>(); }