/// <summary> /// Rendering logic implementation. /// </summary> /// <param name="skin">Skin to use.</param> internal virtual void DoRender(Skins.Skin skin) { // If this control has a different skin, // then so does its children. if (m_Skin != null) skin = m_Skin; // Do think Think(); Renderers.Renderer render = skin.Renderer; if (render.CTT != null && ShouldCacheToTexture) { DoCacheRender(skin, this); return; } RenderRecursive(skin, Bounds); if (DrawDebugOutlines) skin.DrawDebugOutlines(this); }