private void Update() { if (TheForest.Utils.Input.GetButtonDown("Take")) { LocalPlayer.Sfx.PlayWhoosh(); if (BoltNetwork.isRunning) { this.entity.Freeze(false); SkinnedAnimal.Create(this.entity).Send(); } else { this.SinglePlayer_Skinning(); } } }
private IEnumerator setSkinnedRoutine() { int animalType = 0; if (this.Lizard || this.Croc) { animalType = 1; } else if (this.Rabbit) { animalType = 2; } else if (this.Deer) { animalType = 3; } else if (this.turtle) { animalType = 4; } else if (this.creepy) { animalType = 5; } else if (this.boar) { animalType = 6; } else if (this.raccoon) { animalType = 7; } else if (this.stewardess) { animalType = 8; } LocalPlayer.SpecialActions.SendMessage("setAnimalTransform", base.transform.root, SendMessageOptions.DontRequireReceiver); LocalPlayer.SpecialActions.SendMessage("setAnimalType", animalType, SendMessageOptions.DontRequireReceiver); LocalPlayer.SpecialActions.SendMessage("skinAnimalRoutine", base.transform.position, SendMessageOptions.DontRequireReceiver); yield return(YieldPresets.WaitOneSecond); yield return(YieldPresets.WaitPointTwoFiveSeconds); if (BoltNetwork.isRunning) { if (base.entity) { base.entity.Freeze(false); } this.SetSkinned(); yield return(YieldPresets.WaitOneSecond); yield return(YieldPresets.WaitPointTwoFiveSeconds); this.tryAddSkin(); if (base.entity) { SkinnedAnimal skinnedAnimal = SkinnedAnimal.Create(GlobalTargets.Everyone); skinnedAnimal.Target = base.transform.GetComponentInParent <BoltEntity>(); skinnedAnimal.Send(); } UnityEngine.Object.Destroy(base.gameObject); } else { this.SinglePlayer_Skinning(); yield return(YieldPresets.WaitOneSecond); yield return(YieldPresets.WaitPointFiveSeconds); yield return(YieldPresets.WaitPointTwoFiveSeconds); this.tryAddSkin(); UnityEngine.Object.Destroy(base.gameObject); } yield break; }