private void OnEnable() { if (isStart) { nowSkin = (int)skinType.soldier; page = 1; Debug.Log("onenable"); switch (nowSkin) { case (int)skinType.soldier: var(name, sprite, _, _) = SkinManager.SoldierSkin[PlayerPrefs.GetInt("SoldierSetSkin", 0)]; SkinSet("soldier", name, sprite, PlayerPrefs.GetInt("SoldierSetSkin", 0)); break; case (int)skinType.tank: var(nam, sprit, _, _) = SkinManager.SoldierSkin[PlayerPrefs.GetInt("TankSetSkin", 0)]; SkinSet("tank", nam, sprit, PlayerPrefs.GetInt("TankSetSkin", 0)); break; case (int)skinType.fighter: var(na, spri, _, _) = SkinManager.SoldierSkin[PlayerPrefs.GetInt("FighterSetSkin", 0)]; SkinSet("fighter", na, spri, PlayerPrefs.GetInt("FighterSetSkin", 0)); break; } SkinView(); SkinPageText.PageChange(page); } }
public static void pageInc(bool pgvc) { if (pgvc) { page += 1; } else { page -= 1; } if (page == 0) { page = 3; } if (page == 4) { page = 1; } SkinPageText.PageChange(page); switch (nowSkin) { case (int)skinType.soldier: var(name, sprite, _, _) = SkinManager.SoldierSkin[PlayerPrefs.GetInt("SoldierSetSkin", 0)]; SkinSet("soldier", name, sprite, PlayerPrefs.GetInt("SoldierSetSkin", 0)); break; case (int)skinType.tank: var(nam, sprit, _, _) = SkinManager.TankSkin[PlayerPrefs.GetInt("TankSetSkin", 0)]; SkinSet("tank", nam, sprit, PlayerPrefs.GetInt("TankSetSkin", 0)); break; case (int)skinType.fighter: var(na, spri, _, _) = SkinManager.FighterSkin[PlayerPrefs.GetInt("FighterSetSkin", 0)]; SkinSet("fighter", na, spri, PlayerPrefs.GetInt("FighterSetSkin", 0)); break; } }
public static void ModeChange(int mode) { nowSkin = mode; page = 1; Debug.Log("onenable"); switch (nowSkin) { case (int)skinType.soldier: var(name, sprite, _, _) = SkinManager.SoldierSkin[PlayerPrefs.GetInt("SoldierSetSkin", 0)]; SkinSet("soldier", name, sprite, PlayerPrefs.GetInt("SoldierSetSkin", 0)); break; case (int)skinType.tank: var(nam, sprit, _, _) = SkinManager.TankSkin[PlayerPrefs.GetInt("TankSetSkin", 0)]; SkinSet("tank", nam, sprit, PlayerPrefs.GetInt("TankSetSkin", 0)); break; case (int)skinType.fighter: var(na, spri, _, _) = SkinManager.FighterSkin[PlayerPrefs.GetInt("FighterSetSkin", 0)]; SkinSet("fighter", na, spri, PlayerPrefs.GetInt("FighterSetSkin", 0)); break; } SkinPageText.PageChange(page); }