예제 #1
0
    public override void OnInspectorGUI()
    {
        SkinMaster my_target = (SkinMaster)target;

        EditorGUI.BeginChangeCheck();
        Undo.RecordObject(my_target, "skinMaster");

        if (my_target.currentUISkin == null)
        {
            GUI.color = Color.red;
        }
        else
        {
            GUI.color = Color.white;
        }

        my_target.currentUISkin = EditorGUILayout.ObjectField("UI Skin", my_target.currentUISkin, typeof(UI_Skin), false) as UI_Skin;

        EditorGUILayout.Space();
        EditorGUILayout.LabelField("If you had change the -UI Skin- and you whant to see the difference: ");
        if (GUILayout.Button("Reskin current active gameobjects (for debug)"))
        {
            my_target.ReskinAll();
        }
        EditorGUILayout.LabelField("(complete reskin instead will happen automatically when the UI is open for the first time in play mode)");


        if (EditorGUI.EndChangeCheck())
        {
            EditorUtility.SetDirty(my_target);
        }
    }
예제 #2
0
 public virtual void Awake()
 {
     THIS = this;
 }