private void btn_Exit_Click(object sender, EventArgs e) { SkinFrmQuit quit = new SkinFrmQuit(); quit.ActionForm += Quit_ActionForm; pnl_Notify.Controls.Add(quit); quit.BringToFront(); pnl_Notify.BringToFront(); }
private void Btn_Previous_Click(object sender, EventArgs e) { if (this.pnl_GamePlay.Visible) { SkinFrmQuit quit = new SkinFrmQuit(); quit.ActionForm += Quit_ActionForm_ForPrevious; this.pnl_Notify.Controls.Add(quit); quit.BringToFront(); this.pnl_Notify.BringToFront(); } else if (this.pnl_Common.Visible) { this.pnl_Index.Visible = true; this.pnl_Index.BringToFront(); (sender as Button).Visible = false; } }