public static void wear() { Texture2D texture2D = new Texture2D(64, 64, TextureFormat.RGBA32, false); Texture2D texture2D1 = null; if (Player.clothes.shirt != -1) { texture2D1 = (Texture2D)Resources.Load(string.Concat("Textures/Shirts/", Player.clothes.shirt)); } for (int i = 0; i < 64; i++) { for (int j = 0; j < 64; j++) { if (!(texture2D1 != null) || !(texture2D1.GetPixel(i, j) != Color.white)) { texture2D.SetPixel(i, j, SkinColor.getColor(Player.clothes.skinColor)); } else { texture2D.SetPixel(i, j, texture2D1.GetPixel(i, j)); } } } texture2D.filterMode = FilterMode.Point; texture2D.name = "texture"; texture2D.Apply(); Viewmodel.model.transform.FindChild("model").renderer.material.SetTexture("_MainTex", texture2D); }
public void wear() { base.transform.localScale = new Vector3(1f, 1f, (float)((!this.arm ? 1 : -1))); Texture2D texture2D = new Texture2D(64, 64, TextureFormat.RGBA32, false); Texture2D texture2D1 = null; Texture2D texture2D2 = null; Texture2D texture2D3 = null; if (this.face != -1) { texture2D1 = (Texture2D)Resources.Load(string.Concat("Textures/Faces/", this.face)); } if (this.shirt != -1) { texture2D2 = (Texture2D)Resources.Load(string.Concat("Textures/Shirts/", this.shirt)); } if (this.pants != -1) { texture2D3 = (Texture2D)Resources.Load(string.Concat("Textures/Pants/", this.pants)); } for (int i = 0; i < 64; i++) { for (int j = 0; j < 64; j++) { if (texture2D1 != null && i >= 32 && j >= 16 && i < 48 && j < 32 && texture2D1.GetPixel(i - 32, j - 16) != Color.white) { texture2D.SetPixel(i, j, texture2D1.GetPixel(i - 32, j - 16)); } else if (texture2D2 != null && texture2D2.GetPixel(i, j) != Color.white) { texture2D.SetPixel(i, j, texture2D2.GetPixel(i, j)); } else if (!(texture2D3 != null) || !(texture2D3.GetPixel(i, j) != Color.white)) { texture2D.SetPixel(i, j, SkinColor.getColor(this.skinColor)); } else { texture2D.SetPixel(i, j, texture2D3.GetPixel(i, j)); } } } texture2D.filterMode = FilterMode.Point; texture2D.name = "texture"; texture2D.Apply(); base.transform.FindChild("model").renderer.material.SetTexture("_MainTex", texture2D); if (this.modelHat != null) { UnityEngine.Object.Destroy(this.modelHat); } if (this.modelHair != null) { UnityEngine.Object.Destroy(this.modelHair); } if (this.modelBackpack != null) { UnityEngine.Object.Destroy(this.modelBackpack); } if (this.modelVest != null) { UnityEngine.Object.Destroy(this.modelVest); } if (this.modelItem != null) { UnityEngine.Object.Destroy(this.modelItem); } if (this.hat != -1) { this.modelHat = (GameObject)UnityEngine.Object.Instantiate(Resources.Load(string.Concat("Prefabs/Charmodels/", this.hat))); this.modelHat.name = "modelHat"; this.modelHat.transform.parent = base.transform.FindChild("skeleton").FindChild("spine").FindChild("neck"); this.modelHat.transform.localPosition = Vector3.zero; this.modelHat.transform.localRotation = Quaternion.identity; this.modelHat.transform.localScale = new Vector3(1f, 1f, 1f); } if (this.hair != -1 && (this.hat == -1 || !ArmorStats.getCover(this.hat) || HairStyles.getBeard(this.hair) && !ArmorStats.getMask(this.hat))) { this.modelHair = (GameObject)UnityEngine.Object.Instantiate(Resources.Load(string.Concat("Prefabs/Charmodels/", this.hair))); this.modelHair.name = "modelHair"; this.modelHair.transform.parent = base.transform.FindChild("skeleton").FindChild("spine").FindChild("neck"); this.modelHair.transform.localPosition = Vector3.zero; this.modelHair.transform.localRotation = Quaternion.identity; texture2D = new Texture2D(4, 4, TextureFormat.RGBA32, false); for (int k = 0; k < 4; k++) { for (int l = 0; l < 4; l++) { texture2D.SetPixel(k, l, HairColor.getColor(this.hairColor)); } } texture2D.filterMode = FilterMode.Point; texture2D.name = "texture"; texture2D.Apply(); this.modelHair.transform.FindChild("model").renderer.material.SetTexture("_MainTex", texture2D); this.modelHair.transform.localScale = new Vector3(1f, 1f, 1f); } if (this.backpack != -1) { this.modelBackpack = (GameObject)UnityEngine.Object.Instantiate(Resources.Load(string.Concat("Prefabs/Charmodels/", this.backpack))); this.modelBackpack.name = "modelBackpack"; this.modelBackpack.transform.parent = base.transform.FindChild("skeleton").FindChild("spine"); this.modelBackpack.transform.localPosition = Vector3.zero; this.modelBackpack.transform.localRotation = Quaternion.identity; this.modelBackpack.transform.localScale = new Vector3(1f, 1f, 1f); } if (this.vest != -1) { this.modelVest = (GameObject)UnityEngine.Object.Instantiate(Resources.Load(string.Concat("Prefabs/Charmodels/", this.vest))); this.modelVest.name = "modelVest"; this.modelVest.transform.parent = base.transform.FindChild("skeleton").FindChild("spine"); this.modelVest.transform.localPosition = Vector3.zero; this.modelVest.transform.localRotation = Quaternion.identity; this.modelVest.transform.localScale = new Vector3(1f, 1f, 1f); } if (this.item != -1) { this.modelItem = (GameObject)UnityEngine.Object.Instantiate(Resources.Load(string.Concat("Prefabs/Viewmodels/", this.item))); this.modelItem.name = "modelItem"; if (this.item == 7004 || this.item == 7014) { this.modelItem.transform.parent = base.transform.FindChild("skeleton").FindChild("spine").FindChild("leftShoulder").FindChild("leftArmUpper").FindChild("leftArmLower").FindChild("leftHand"); this.modelItem.transform.localRotation = Quaternion.Euler(90f, 0f, 0f); } else { this.modelItem.transform.parent = base.transform.FindChild("skeleton").FindChild("spine").FindChild("rightShoulder").FindChild("rightArmUpper").FindChild("rightArmLower").FindChild("rightHand"); this.modelItem.transform.localRotation = Quaternion.Euler(-90f, 0f, 0f); } this.modelItem.transform.localPosition = Vector3.zero; UnityEngine.Object.Destroy(this.modelItem.GetComponent <Useable>()); this.modelItem.tag = "Enemy"; this.modelItem.layer = 9; this.modelItem.transform.FindChild("model").gameObject.tag = "Enemy"; this.modelItem.transform.FindChild("model").gameObject.layer = 9; this.modelItem.transform.FindChild("model").renderer.castShadows = true; this.modelItem.transform.FindChild("model").renderer.receiveShadows = true; this.modelItem.transform.localScale = new Vector3(1f, 1f, 1f); if (ItemType.getType(this.item) == 7 && this.state != string.Empty) { string[] strArrays = Packer.unpack(this.state, '\u005F'); int num = int.Parse(strArrays[1]); int num1 = int.Parse(strArrays[2]); int num2 = int.Parse(strArrays[3]); int num3 = int.Parse(strArrays[4]); bool flag = strArrays[6] == "y"; Transform transforms = this.modelItem.transform.FindChild("model").transform.FindChild("magazine"); if (num != -1) { GameObject vector3 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load(string.Concat("Prefabs/Viewmodels/", num))); vector3.name = "model"; vector3.transform.parent = transforms; vector3.transform.localPosition = Vector3.zero; vector3.transform.localRotation = Quaternion.identity; vector3.tag = "Enemy"; vector3.layer = 9; vector3.transform.FindChild("model").tag = "Enemy"; vector3.transform.FindChild("model").gameObject.layer = 9; vector3.transform.FindChild("model").renderer.castShadows = true; vector3.transform.FindChild("model").renderer.receiveShadows = true; vector3.transform.localScale = new Vector3(1f, 1f, 1f); } Transform transforms1 = this.modelItem.transform.FindChild("model").transform.FindChild("tactical"); if (num1 != -1) { GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate(Resources.Load(string.Concat("Prefabs/Viewmodels/", num1))); gameObject.name = "model"; gameObject.transform.parent = transforms1; gameObject.transform.localPosition = Vector3.zero; gameObject.transform.localRotation = Quaternion.identity; gameObject.tag = "Enemy"; gameObject.layer = 9; gameObject.transform.FindChild("model").tag = "Enemy"; gameObject.transform.FindChild("model").gameObject.layer = 9; gameObject.transform.FindChild("model").renderer.castShadows = true; gameObject.transform.FindChild("model").renderer.receiveShadows = true; gameObject.transform.localScale = new Vector3(1f, 1f, 1f); if (num1 == 11002) { gameObject.transform.FindChild("model").FindChild("light").light.enabled = flag; } else if (num1 == 11003) { gameObject.transform.FindChild("model").FindChild("light_0").light.enabled = flag; gameObject.transform.FindChild("model").FindChild("light_1").light.enabled = flag; } } Transform transforms2 = this.modelItem.transform.FindChild("model").transform.FindChild("barrel"); if (num2 != -1) { GameObject vector31 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load(string.Concat("Prefabs/Viewmodels/", num2))); vector31.name = "model"; vector31.transform.parent = transforms2; vector31.transform.localPosition = Vector3.zero; vector31.transform.localRotation = Quaternion.identity; vector31.tag = "Enemy"; vector31.layer = 9; vector31.transform.FindChild("model").tag = "Enemy"; vector31.transform.FindChild("model").gameObject.layer = 9; vector31.transform.FindChild("model").renderer.castShadows = true; vector31.transform.FindChild("model").renderer.receiveShadows = true; vector31.transform.localScale = new Vector3(1f, 1f, 1f); } Transform transforms3 = this.modelItem.transform.FindChild("model").transform.FindChild("sight"); if (num3 != -1) { GameObject gameObject1 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load(string.Concat("Prefabs/Viewmodels/", num3))); gameObject1.name = "model"; gameObject1.transform.parent = transforms3; gameObject1.transform.localPosition = Vector3.zero; gameObject1.transform.localRotation = Quaternion.identity; gameObject1.tag = "Enemy"; gameObject1.layer = 9; gameObject1.transform.FindChild("model").tag = "Enemy"; gameObject1.transform.FindChild("model").gameObject.layer = 9; gameObject1.transform.FindChild("model").renderer.castShadows = true; gameObject1.transform.FindChild("model").renderer.receiveShadows = true; UnityEngine.Object.Destroy(gameObject1.transform.FindChild("model").FindChild("aim").gameObject); gameObject1.transform.localScale = new Vector3(1f, 1f, 1f); } } else if ((this.item == 8001 || this.item == 8008) && this.state == "b") { this.modelItem.transform.FindChild("model").FindChild("light_0").light.enabled = true; this.modelItem.transform.FindChild("model").FindChild("light_1").light.enabled = true; } } }