private void Start() { skillsstm = GetComponent <SkillsSTM>(); cooldowntime[0] = skill1.skilltime + skill1.cooldown; cooldowntime[1] = skill2.skilltime + skill2.cooldown; cooldowntime[2] = skill3.cooldown; cooldowntime[3] = skill4.burptime + skill4.cooldown; isActive[0] = false; isActive[1] = false; isActive[2] = false; isActive[3] = false; }