public void SaveSelected() { SetSaveID(selectedSave.ID.ToString()); SkillsMenuUI skillsMenuUI = FindObjectOfType <SkillsMenuUI>(); string[,] fieldVals = new string[, ] { { "PlayerNames", player.GetComponent <PlayerCharacter>().GetMyName() }, { "Dates", DateTime.Now.ToString() }, { "LocationName", sceneLoader.GetCurrentSceneName() }, { "LocationX", player.GetComponent <Transform>().position.x.ToString() }, { "LocationY", player.GetComponent <Transform>().position.y.ToString() }, { "SkillPointsSpent", skillsMenuUI.GetSkillPointsSpent().ToString() } }; DbCommands.UpdateTableTuple("PlayerGames", "SaveIDs = " + saveID, fieldVals); }
public void SaveNew() { SkillsMenuUI skillsMenuUI = FindObjectOfType <SkillsMenuUI>(); SetSaveID(DbCommands.GenerateUniqueID("PlayerGames", "SaveIDs", "SaveID")); string saveRef = FindObjectOfType <GameMenuUI>().transform .Find("Panel") .Find("SaveGameUI") .Find("SaveInput").GetComponent <InputField>().text; if (saveRef != "") { DbCommands.InsertTupleToTable("PlayerGames", saveID.ToString(), saveRef, playerName, playerPortraitPath, DateTime.Now.ToString(), sceneLoader.GetCurrentSceneName(), player.GetComponent <Transform>().position.x.ToString(), player.GetComponent <Transform>().position.y.ToString(), skillsMenuUI.GetSkillPointsSpent().ToString()); } }