예제 #1
0
    // Use this for initialization
    void Start()
    {

        a = GameObject.Find("TrapSkillPanel").GetComponent<Skill_Trap>();
        b = GetComponent<Text>();


    }
예제 #2
0
	void Awake(){
		skillTextTyping = GetComponentsInChildren<Text> ();
		textCheck = (Typing_Input)FindObjectOfType (typeof(Typing_Input));
		fire = GetComponent<Skill_Fire> ();
		ice = GetComponent<Skill_Ice> ();
		knock = GetComponent<Skill_Knock> ();
		slow = GetComponent<Skill_Slow> ();
		heal = GetComponent<Skill_Heal> ();
		trap = GetComponent<Skill_Trap> ();
	}
예제 #3
0
	void Start(){
        levelUp = GameObject.Find("levelUp");
        inventoryFull = GameObject.Find("inventoryFull");
        fireNoti = GameObject.Find("fireNoti");
        iceNoti = GameObject.Find("iceNoti");
        slowNoti = GameObject.Find("slowNoti");
        knockNoti = GameObject.Find("knockNoti");
        healNoti = GameObject.Find("healNoti");
        trapNoti = GameObject.Find("trapNoti");
        sameLetterNoti = GameObject.Find("sameLetterNoti");
        sameWordNoti = GameObject.Find("sameWordNoti");
        oneLetterNoti = GameObject.Find("oneLetterNoti");

        levelUpScript = levelUp.GetComponent<NotiController>();
        inventoryFullScript = inventoryFull.GetComponent<NotiController>();
        fireNotiScript = fireNoti.GetComponent<NotiController>();
        iceNotiScript = iceNoti.GetComponent<NotiController>();
        slowNotiScript = slowNoti.GetComponent<NotiController>();
        knockNotiScript = knockNoti.GetComponent<NotiController>();
        healNotiScript = healNoti.GetComponent<NotiController>();
        trapNotiScript = trapNoti.GetComponent<NotiController>();
        sameLetterNotiScript = sameLetterNoti.GetComponent<NotiController>();
        sameWordNotiScript = sameWordNoti.GetComponent<NotiController>();
        oneLetterNotiScript = oneLetterNoti.GetComponent<NotiController>();

        gameController = GameObject.Find("Game_Controller").GetComponent<Game_Controller>();
        noData = GameObject.Find("Nodata");
        OptionPanel = GameObject.Find("OptionPanel");
        CreditPanel = GameObject.Find("CreditPanel");
        DisclaimerPanel = GameObject.Find("DisclaimerPanel");
        swordPanel = GameObject.Find("SwordPanel").GetComponent<SwordPanel>();
        bowPanel = GameObject.Find("BowPanel").GetComponent<BowPanel>();
        clothPanel = GameObject.Find("ClothPanel").GetComponent<ClothPanel>();
        bootPanel = GameObject.Find("BootPanel").GetComponent<BootPanel>();
        inv = GameObject.Find("Inventory").GetComponent<Inventory>();
        TypingProgressDetail = GameObject.Find("TypingProgressDetail").GetComponent<Text>();
        currentGameDifficulty = GameObject.Find("currentGameDifficulty").GetComponent<Text>();
        characterLevel = GameObject.Find("CharacterLevel").GetComponent<Text>();
        characterWorld = GameObject.Find("CharacterWorld").GetComponent<Text>();
        characterStory = GameObject.Find("CharacterStory").GetComponent<Text>();
        wordDifficultyChar = GameObject.Find("WordDifficultyChar").GetComponent<Text>();
        gameDifficultyChar = GameObject.Find("GameDifficultyChar").GetComponent<Text>();
        skillFire = GameObject.Find("FireSkillPanel").GetComponent<Skill_Fire>();
        skillIce = GameObject.Find("IceSkillPanel").GetComponent<Skill_Ice>();
        skillSlow = GameObject.Find("SlowSkillPanel").GetComponent<Skill_Slow>();
        skillHeal = GameObject.Find("HealSkillPanel").GetComponent<Skill_Heal>();
        skillKnock = GameObject.Find("KnockSkillPanel").GetComponent<Skill_Knock>();
        skillTrap = GameObject.Find("TrapSkillPanel").GetComponent<Skill_Trap>();

        startPicture = GameObject.Find("StartPicture");
        clearButton = GameObject.Find("ClearButton");
        playerStatus = GameObject.Find("PlayerStatus");
        weaponPanel = GameObject.Find("WeaponPanel");
        skillPanel = GameObject.Find("SkillUse");
        typingProgressButton = GameObject.Find("TypingProgressButton");
        skillButton = GameObject.Find("SkillButton");
        inventoryButton = GameObject.Find("InventoryButton");
        optionButton = GameObject.Find("Option");
        objectivePanel = GameObject.Find("QuestDetail");

        newGameButton = GameObject.Find("Start Game");
        loadGameButton = GameObject.Find("Load Game");
        exitGameButton = GameObject.Find("Exit");

        ClearGameScene = GameObject.Find("ClearGameScene");
        LoadSaveCloseButton = GameObject.Find("CloseOfLoadSave");
        a = GameObject.Find("TextManager").GetComponent<textManager>();
        typingProgressMenu = GameObject.Find("TypingProgressPanel");
        mainMenu = GameObject.Find("LoadSavePanel");
        changeDiffMenu = GameObject.Find("ChangeDifficultyMenu");
        LoadScene = GameObject.Find("LoadScene");
        loadSceneScript = LoadScene.transform.GetChild(0).GetComponent<Text>().GetComponent<LoadText>();
        //checkInLoadText = LoadScene.transform.GetChild(0).GetComponent<Text>().GetComponent<LoadText>().check;
        SkillToolTip = GameObject.Find("SkillToolTip");
        SkillPanel = GameObject.Find("SkillPanel");
        detail = GameObject.Find("Detail").GetComponent<Text>();
        conversation = GameObject.Find("Conversation");
        blackScene = GameObject.Find("BlackScene");
        displayGameObj = GameObject.Find("Character");
        NPCnameGameObj = GameObject.Find("NPCTitle");
        talkGameObj = GameObject.Find("Talk");
        continueButton = GameObject.Find("Continue");
        choice1 = GameObject.Find("Choice1");
        choice2 = GameObject.Find("Choice2");

        display = displayGameObj.GetComponent<Image>();
        NPCname = NPCnameGameObj.transform.GetChild(0).GetComponent<Text>();
        talk = talkGameObj.GetComponent<Text>();
        choice1Text = choice1.transform.GetChild(0).GetComponent<Text>();
        choice2Text = choice2.transform.GetChild(0).GetComponent<Text>();

        levelUp.SetActive(false);
        inventoryFull.SetActive(false);
        fireNoti.SetActive(false);
        iceNoti.SetActive(false);
        slowNoti.SetActive(false);
        knockNoti.SetActive(false);
        healNoti.SetActive(false);
        trapNoti.SetActive(false);
        sameLetterNoti.SetActive(false);
        sameWordNoti.SetActive(false);
        oneLetterNoti.SetActive(false);

        noData.SetActive(false);
        OptionPanel.SetActive(false);
        DisclaimerPanel.SetActive(false);
        CreditPanel.SetActive(false);
        playerStatus.SetActive(false);
        weaponPanel.SetActive(false);
        skillPanel.SetActive(false);
        typingProgressButton.SetActive(false);
        skillButton.SetActive(false);
        inventoryButton.SetActive(false);
        objectivePanel.SetActive(false);

        clearButton.SetActive(false);
        ClearGameScene.SetActive(false);
        typingProgressMenu.SetActive(false);
        changeDiffMenu.SetActive(false);
        mainMenu.SetActive(false);
        blackScene.SetActive(false);
        displayGameObj.SetActive(false);
        NPCnameGameObj.SetActive(false);
        talkGameObj.SetActive(false);
        continueButton.SetActive(false);
        choice1.SetActive(false);
        choice2.SetActive(false);
        conversation.SetActive(false);
        SkillPanel.SetActive(false);
        SkillToolTip.SetActive(false);
        LoadScene.SetActive(false);

		playerInThisMap = GameObject.FindGameObjectWithTag ("Player").GetComponent<Player> ();
		GameObject[] enemySpawn = GameObject.FindGameObjectsWithTag("Enemy");
		GameObject[] treasureInMap = GameObject.FindGameObjectsWithTag("Treasure");

		foreach(GameObject enemy in enemySpawn){
			enemyInThisMap.Add(enemy.GetComponent<Enemy>());
		}

		foreach(GameObject enemy in enemySpawn){
			enemy.SetActive(false);
		}

        playerInThisMap.gameObject.SetActive(false);

		foreach (GameObject chest in treasureInMap) {

			treasureMinigame.Add (chest.GetComponent<Treasure>());
		}
       
    }