private static void SkinImpact(ref SysSkillMainVo baseData, ref SysSkillSkinVo skinData) { if (!SkillUtility.CheckStringDefault(skinData.skill_name)) { baseData.skill_name = skinData.skill_name; } if (!SkillUtility.CheckStringDefault(skinData.skill_description)) { baseData.skill_description = skinData.skill_description; } if (!SkillUtility.CheckStringDefault(skinData.skill_description2)) { baseData.skill_description2 = skinData.skill_description2; } if (!SkillUtility.CheckStringDefault(skinData.skill_description3)) { baseData.skill_description3 = skinData.skill_description3; } if (!SkillUtility.CheckStringDefault(skinData.skill_icon)) { baseData.skill_icon = skinData.skill_icon; } if (!SkillUtility.CheckIntDefault(skinData.skill_index)) { baseData.skill_index = skinData.skill_index; } if (!SkillUtility.CheckIntDefault(skinData.skill_type)) { baseData.skill_type = skinData.skill_type; } if (!SkillUtility.CheckIntDefault(skinData.skill_logic_type)) { baseData.skill_logic_type = skinData.skill_logic_type; } if (!SkillUtility.CheckIntDefault(skinData.skill_trigger)) { baseData.skill_trigger = skinData.skill_trigger; } if (!SkillUtility.CheckIntDefault(skinData.skill_prop)) { baseData.skill_prop = skinData.skill_prop; } if (!SkillUtility.CheckFloatDefault(skinData.distance)) { baseData.distance = skinData.distance; } if (!SkillUtility.CheckStringDefault(skinData.target_type)) { baseData.target_type = skinData.target_type; } if (!SkillUtility.CheckStringDefault(skinData.effective_range)) { baseData.effective_range = skinData.effective_range; } if (!SkillUtility.CheckIntDefault(skinData.max_num)) { baseData.max_num = skinData.max_num; } if (!SkillUtility.CheckStringDefault(skinData.need_target)) { baseData.need_target = skinData.need_target; } if (!SkillUtility.CheckFloatDefault(skinData.sing_time)) { baseData.sing_time = skinData.sing_time; } if (!SkillUtility.CheckStringDefault(skinData.guide_time)) { baseData.guide_time = skinData.guide_time; } if (!SkillUtility.CheckIntDefault(skinData.interrupt)) { baseData.interrupt = skinData.interrupt; } if (!SkillUtility.CheckStringDefault(skinData.cost)) { baseData.cost = skinData.cost; } if (!SkillUtility.CheckFloatDefault(skinData.cost_upgrade)) { baseData.cost_upgrade = skinData.cost_upgrade; } if (!SkillUtility.CheckStringDefault(skinData.skill_phase)) { baseData.skill_phase = skinData.skill_phase; } if (!SkillUtility.CheckFloatDefault(skinData.skill_interval)) { baseData.skill_interval = skinData.skill_interval; } if (!SkillUtility.CheckFloatDefault(skinData.cd)) { baseData.cd = skinData.cd; } if (!SkillUtility.CheckFloatDefault(skinData.cd_upgrade)) { baseData.cd_upgrade = skinData.cd_upgrade; } if (!SkillUtility.CheckFloatDefault(skinData.hard_cd)) { baseData.hard_cd = skinData.hard_cd; } if (!SkillUtility.CheckStringDefault(skinData.skill_mutex)) { baseData.skill_mutex = skinData.skill_mutex; } if (!SkillUtility.CheckStringDefault(skinData.ready_action_ids)) { baseData.ready_action_ids = skinData.ready_action_ids; } if (!SkillUtility.CheckStringDefault(skinData.start_action_ids)) { baseData.start_action_ids = skinData.start_action_ids; } if (!SkillUtility.CheckStringDefault(skinData.hit_action_ids)) { baseData.hit_action_ids = skinData.hit_action_ids; } if (!SkillUtility.CheckStringDefault(skinData.end_action_ids)) { baseData.end_action_ids = skinData.end_action_ids; } if (!SkillUtility.CheckStringDefault(skinData.init_higheff_ids)) { baseData.init_higheff_ids = skinData.init_higheff_ids; } if (!SkillUtility.CheckStringDefault(skinData.start_higheff_ids)) { baseData.start_higheff_ids = skinData.start_higheff_ids; } if (!SkillUtility.CheckStringDefault(skinData.hit_higheff_ids)) { baseData.hit_higheff_ids = skinData.hit_higheff_ids; } if (!SkillUtility.CheckStringDefault(skinData.start_buff_ids)) { baseData.start_buff_ids = skinData.start_buff_ids; } if (!SkillUtility.CheckStringDefault(skinData.hit_buff_ids)) { baseData.hit_buff_ids = skinData.hit_buff_ids; } if (!SkillUtility.CheckIntDefault(skinData.hit_trigger_type)) { baseData.hit_trigger_type = skinData.hit_trigger_type; } if (!SkillUtility.CheckStringDefault(skinData.hit_time)) { baseData.hit_time = skinData.hit_time; } if (!SkillUtility.CheckStringDefault(skinData.damage_id)) { baseData.damage_id = skinData.damage_id; } }