예제 #1
0
    void Refresh(TableState state)
    {
        if (mTableState != state)
        {
            mTableState = state;

            if (SkillTreeInfo.SkillMainTypeInfo.ContainsKey(pageIndex))
            {
                mSkillTypeDatas.Clear();
//				int count = 0;
                for (int i = 0; i < SkillTreeInfo.SkillMainTypeInfo[pageIndex].Count; i++)
                {
                    int                       main_type     = SkillTreeInfo.SkillMainTypeInfo[pageIndex][i]._mainType;
                    SkillMainType             mainType      = SkillTreeInfo.SkillMainTypeInfo[pageIndex].Find(itr => itr._mainType == main_type);
                    UISkillType.SkillTypeData skillTypeData = new UISkillType.SkillTypeData(SkillTreeInfo.GetUIShowList(mainType._mainType, skillMgr), mainType);
                    mSkillTypeDatas.Add(skillTypeData);
                }


                mSkillTypeCtrl.SetContent(SkillTreeInfo.SkillMainTypeInfo[pageIndex].Count, OnSetSkillTypeBtnContent);

                mSkillTypeCtrl.SetActiveBtn(0);
            }
        }

        UpdateSkillTypePos();
    }
예제 #2
0
    void RefreshTypeData(int maintype)
    {
        int index = mSkillTypeDatas.FindIndex(itr => itr.info._mainType == maintype);

        if (index != -1)
        {
            mSkillTypeDatas[index].data = SkillTreeInfo.GetUIShowList(maintype, skillMgr);
        }


        if (mActiveSkillType != null)
        {
            SkillMainType mainType = SkillTreeInfo.SkillMainTypeInfo[pageIndex].Find(itr => itr._mainType == mActiveSkillType.data.info._mainType);

            if (mainType != null)
            {
                UISkillType.SkillTypeData skillTypeData = new UISkillType.SkillTypeData(SkillTreeInfo.GetUIShowList(mainType._mainType, skillMgr), mainType);
                mActiveSkillType.data = skillTypeData;
            }
        }

        if (onRefreshTypeData != null)
        {
            onRefreshTypeData(this);
        }
    }