IEnumerator Start() { yield return(null); //Screen.fullScreen = true; GameData.Par = HPCanvas; skillTip = skillTipBase; NetWorkScript.Instance.write(Protocol.TYPE_FIGHT, 0, FightProtocol.ENTER_CREQ, null); }
private SkillTipSingleton() { GameObject tip = Instantiate(ResourceMgr.Instance.LoadSync("skillTip", null, true) as GameObject); tip.transform.parent = TransformFinder.Instance.GetTransform("skillTipContainer"); skillTip = tip.GetComponent <SkillTip>(); if (skillTip == null) { skillTip = tip.AddComponent <SkillTip>(); } }