/// <summary> /// 技能id,攻击对象,回调 /// </summary> public virtual void Init(SkillNode skillNode, GameObject targetTrans, Transform thisTrans, VoidResult action = null) { result = action; mCurSkillNode = skillNode; if (targetTrans != null) { mHitTargetCs = targetTrans.GetComponent <CharacterState>(); hit = mHitTargetCs.mHitPoint; } if (thisTrans != null) { attackerTrans = thisTrans; attackerCs = attackerTrans.GetComponent <CharacterState>(); mResourceRoot = attackerCs.emission.GetEffectResourceRoot(); if (attackerCs != null) { groupIndex = (int)attackerCs.groupIndex; } GameLibrary.Instance().SetSkillDamageCharaData(ref characterData, skillNode, attackerCs); if (attackerCs.mCurMobalId == MobaObjectID.HeroShenniu && mCurSkillNode.site == 4) { GameLibrary.Instance().SetSkillDamageCharaData(ref onceCharacterData, skillNode, attackerCs); onceCharacterData.skill_Damage [0] = skillNode.GetSkillBattleValueByRatio(0, attackerCs.CharData, 0.2f); } } //清除所有collider SetColliderEnable(transform); //属性设置完毕,开始显示播放 if (mCurSkillNode != null) { gameObject.SetActive(true); } else { Debug.Log(attackerTrans); } }