public static void HandleCharList(S_GET_USER_LIST p) { /*- Moved from HandleReturnToLobby -*/ SessionManager.Logged = false; SessionManager.CurrentPlayer.ClearAbnormalities(); BuffBarWindowViewModel.Instance.Player.ClearAbnormalities(); SkillManager.Clear(); EntitiesManager.ClearNPC(); GroupWindowViewModel.Instance.ClearAll(); /*---------------------------------*/ foreach (var item in p.CharacterList) { var ch = InfoWindowViewModel.Instance.Characters.FirstOrDefault(x => x.Id == item.Id); if (ch != null) { ch.Name = item.Name; ch.Laurel = item.Laurel; ch.Position = item.Position; } else { InfoWindowViewModel.Instance.Characters.Add(item); } } InfoWindowViewModel.Instance.SaveToFile(); }
public static void HandleCharList(S_GET_USER_LIST p) { /*- Moved from HandleReturnToLobby -*/ SessionManager.Logged = false; SkillManager.Clear(); EntityManager.ClearNPC(); GroupWindowViewModel.Instance.ClearAll(); WindowManager.Dashboard.VM.UpdateBuffs(); SessionManager.CurrentPlayer.ClearAbnormalities(); /*---------------------------------*/ foreach (var item in p.CharacterList) { var ch = WindowManager.Dashboard.VM.Characters.FirstOrDefault(x => x.Id == item.Id); if (ch != null) { ch.Name = item.Name; ch.Laurel = item.Laurel; ch.Position = item.Position; ch.GuildName = item.GuildName; ch.Level = item.Level; ch.LastLocation = item.LastLocation; ch.LastOnline = item.LastOnline; ch.ServerName = SessionManager.Server.Name; } else { WindowManager.Dashboard.VM.Characters.Add(item); } } WindowManager.Dashboard.VM.SaveCharacters(); }
public static void HandleReturnToLobby(S_RETURN_TO_LOBBY p) { SessionManager.Logged = false; WindowManager.CharacterWindow.Reset(); SkillManager.Clear(); SessionManager.ClearPlayersAbnormalities(); EntitiesManager.ClearNPC(); }
public static void HandleReturnToLobby(S_RETURN_TO_LOBBY p) { SessionManager.Logged = false; SessionManager.CurrentPlayer.ClearAbnormalities(); BuffBarWindowViewModel.Instance.Player.ClearAbnormalities(); SkillManager.Clear(); EntitiesManager.ClearNPC(); GroupWindowViewModel.Instance.ClearAll(); }
/* public static void SendTestMessage() { //var str = "@3947questNameDefeat HumedraszoneName@zoneName:181npcName@creature:181#2050"; //var str = "@3789cityname@cityWar:20guildFated"; //var str = "@1773ItemName@item:152141ItemName1@item:447ItemCount5"; const string str = "@3821userNametestNameguildQuestName@GuildQuest:31007001value1targetValue3"; var toBytes = Encoding.Unicode.GetBytes(str); var arr = new byte[toBytes.Length + 2 + 4]; for (var i = 0; i < toBytes.Length - 1; i++) { arr[i + 4] = toBytes[i]; } var seg = new ArraySegment<byte>(arr); var sysMsg = new S_SYSTEM_MESSAGE(new TeraMessageReader(new Message(DateTime.Now, MessageDirection.ServerToClient, seg), OpCodeNamer, Factory, SystemMessageNamer)); HandleSystemMessage(sysMsg); } */ public static void HandleReturnToLobby(S_RETURN_TO_LOBBY p) { SessionManager.Logged = false; WindowManager.Dashboard.VM.UpdateBuffs(); SessionManager.CurrentPlayer.ClearAbnormalities(); SkillManager.Clear(); EntityManager.ClearNPC(); GroupWindowViewModel.Instance.ClearAll(); ClassWindowViewModel.Instance.CurrentClass = Class.None; }
private static void OnEndConnection() { ChatWindowManager.Instance.AddTccMessage("Disconnected from the server."); WindowManager.FloatingButton.NotifyExtended("TCC", "Disconnected", NotificationType.Warning); GroupWindowViewModel.Instance.ClearAllAbnormalities(); WindowManager.Dashboard.VM.UpdateBuffs(); WindowManager.Dashboard.VM.SaveCharacters(); SessionManager.CurrentPlayer.ClearAbnormalities(); EntityManager.ClearNPC(); SkillManager.Clear(); WindowManager.TrayIcon.Icon = WindowManager.DefaultIcon; Proxy.Proxy.CloseConnection(); SessionManager.Logged = false; SessionManager.LoadingScreen = true; }
public static void HandleLogin(S_LOGIN p) { if (SettingsManager.ClassWindowSettings.Enabled) { ClassWindowViewModel.Instance.CurrentClass = p.CharacterClass; } Server = BasicTeraData.Instance.Servers.GetServer(p.ServerId); if (!SettingsManager.StatSent) { App.SendUsageStat(); } SettingsManager.LastRegion = Language; TimeManager.Instance.SetServerTimeZone(SettingsManager.LastRegion); TimeManager.Instance.SetGuildBamTime(false); SessionManager.InitDatabases(SettingsManager.LastRegion); CooldownWindowViewModel.Instance.ClearSkills(); SessionManager.CurrentPlayer.Class = p.CharacterClass; if (Utils.ClassEnumToString(p.CharacterClass).ToLower() != "") //why???? { CooldownWindowViewModel.Instance.LoadSkills(Utils.ClassEnumToString(p.CharacterClass).ToLower() + "-skills.xml", p.CharacterClass); } WindowManager.FloatingButton.SetMoongourdButtonVisibility(); EntitiesManager.ClearNPC(); GroupWindowViewModel.Instance.ClearAll(); BuffBarWindowViewModel.Instance.Player.ClearAbnormalities(); SkillManager.Clear(); SessionManager.LoadingScreen = true; SessionManager.Logged = true; SessionManager.Encounter = false; MessageFactory.Update(); SessionManager.CurrentPlayer.EntityId = p.entityId; SessionManager.CurrentPlayer.PlayerId = p.PlayerId; SessionManager.CurrentPlayer.ServerId = p.ServerId; SessionManager.CurrentPlayer.Name = p.Name; SessionManager.CurrentPlayer.Level = p.Level; SessionManager.SetPlayerLaurel(SessionManager.CurrentPlayer); CharacterWindowViewModel.Instance.Player.Class = p.CharacterClass; CharacterWindowViewModel.Instance.Player.Name = p.Name; CharacterWindowViewModel.Instance.Player.Level = p.Level; SessionManager.SetPlayerLaurel(CharacterWindowViewModel.Instance.Player); InfoWindowViewModel.Instance.SetLoggedIn(p.PlayerId); }
private static void OnEndConnection() { Firebase.RegisterWebhook(SettingsHolder.WebhookUrlGuildBam, false); Firebase.RegisterWebhook(SettingsHolder.WebhookUrlFieldBoss, false); ChatWindowManager.Instance.AddTccMessage("Disconnected from the server."); WindowManager.FloatingButton.NotifyExtended("TCC", "Disconnected", NotificationType.Warning); WindowManager.GroupWindow.VM.ClearAllAbnormalities(); WindowManager.Dashboard.VM.UpdateBuffs(); WindowManager.Dashboard.VM.SaveCharacters(); SessionManager.CurrentPlayer.ClearAbnormalities(); EntityManager.ClearNPC(); SkillManager.Clear(); WindowManager.TrayIcon.Icon = WindowManager.DefaultIcon; ProxyInterface.Instance.Disconnect(); //ProxyOld.CloseConnection(); SessionManager.Logged = false; SessionManager.LoadingScreen = true; }
public static void HandleLogin(S_LOGIN p) { var srv = p.ServerId; ServerId = srv; InitDb(srv); CooldownWindowViewModel.Instance.ClearSkills(); CooldownWindowViewModel.Instance.LoadSkills(Utils.ClassEnumToString(p.CharacterClass).ToLower() + "-skills.xml", p.CharacterClass); if (SettingsManager.ClassWindowSettings.Enabled) { WindowManager.ClassWindow.Context.CurrentClass = p.CharacterClass; } EntitiesManager.ClearNPC(); GroupWindowViewModel.Instance.ClearAll(); BuffBarWindowViewModel.Instance.Player.ClearAbnormalities(); SkillManager.Clear(); SessionManager.LoadingScreen = true; SessionManager.Logged = true; SessionManager.Encounter = false; SessionManager.CurrentPlayer.Class = p.CharacterClass; MessageFactory.Update(); SessionManager.CurrentPlayer.EntityId = p.entityId; SessionManager.CurrentPlayer.PlayerId = p.PlayerId; SessionManager.CurrentPlayer.ServerId = p.ServerId; SessionManager.CurrentPlayer.Name = p.Name; SessionManager.CurrentPlayer.Level = p.Level; SessionManager.SetPlayerLaurel(SessionManager.CurrentPlayer); CharacterWindowViewModel.Instance.Player.Class = p.CharacterClass; CharacterWindowViewModel.Instance.Player.Name = p.Name; CharacterWindowViewModel.Instance.Player.Level = p.Level; SessionManager.SetPlayerLaurel(CharacterWindowViewModel.Instance.Player); InfoWindowViewModel.Instance.SetLoggedIn(p.PlayerId); }
public static void HandleLogin(S_LOGIN p) { SessionManager.CurrentPlayer.Class = p.CharacterClass; WindowManager.ReloadPositions(); //S_IMAGE_DATA.LoadCachedImages(); //TODO: refactor this thing if (Settings.SettingsHolder.ClassWindowSettings.Enabled) ClassWindowViewModel.Instance.CurrentClass = p.CharacterClass; AbnormalityManager.SetAbnormalityTracker(p.CharacterClass); SessionManager.Server = BasicTeraData.Instance.Servers.GetServer(p.ServerId); if (!Settings.SettingsHolder.StatSent) App.SendUsageStat(); Settings.SettingsHolder.LastRegion = SessionManager.Language; TimeManager.Instance.SetServerTimeZone(Settings.SettingsHolder.LastRegion); TimeManager.Instance.SetGuildBamTime(false); SessionManager.InitDatabases(Settings.SettingsHolder.LastRegion); SkillManager.Clear(); CooldownWindowViewModel.Instance.LoadSkills(p.CharacterClass); WindowManager.FloatingButton.SetMoongourdButtonVisibility(); EntityManager.ClearNPC(); GroupWindowViewModel.Instance.ClearAll(); ChatWindowManager.Instance.BlockedUsers.Clear(); SessionManager.CurrentPlayer.ClearAbnormalities(); SessionManager.LoadingScreen = true; SessionManager.Logged = true; SessionManager.Encounter = false; MessageFactory.Update(); SessionManager.CurrentPlayer.EntityId = p.EntityId; SessionManager.CurrentPlayer.PlayerId = p.PlayerId; SessionManager.CurrentPlayer.ServerId = p.ServerId; SessionManager.CurrentPlayer.Name = p.Name; SessionManager.CurrentPlayer.Level = p.Level; SessionManager.SetPlayerLaurel(SessionManager.CurrentPlayer); WindowManager.Dashboard.VM.SetLoggedIn(p.PlayerId); SessionManager.GuildMembersNames.Clear(); //if (Settings.Settings.LastRegion == "NA") // Task.Delay(20000).ContinueWith(t => ChatWindowManager.Instance.AddTccMessage(App.ThankYou_mEME)); }
public void LeaveWorld() { if (skillManager != null) { skillManager.Clear(); } if (battleManager != null) { battleManager.Clean(); } if (propertyManager != null) { propertyManager.Clear(); } if (sfxManager != null) { sfxManager.Clear(); } if (fsm != null) { fsm.Clear(); } OnLeaveWorld(); }