public Player() : base() { Elemental_Attributes baseResistance = new Elemental_Attributes("Normal", "Normal", "Normal", "Normal", "Normal", "Void", "Void"); base.setResistances(baseResistance); maxAetherPoints = 20; currentAetherPoints = 0; moneyAmount = 20; addSkillToList(SkillList.HuntersSting()); addSkillToList(SkillList.Infel()); base.setName("Ashus"); }