예제 #1
0
    private SkillLevel ShowSkillLevel(SkillLevel level, Skill skill)
    {
        if(skill.isPassive)
        {
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.BeginVertical("box");
            fold8 = EditorGUILayout.Foldout(fold8, "Element effectiveness");
            if(fold8)
            {
                for(int i=0; i<pw.GetElementCount(); i++)
                {
                    EditorGUILayout.BeginHorizontal();
                    level.elementValue[i] = EditorGUILayout.IntField(pw.GetElement(i),
                            level.elementValue[i], GUILayout.Width(pw.mWidth));
                    level.elementOperator[i] = (SimpleOperator)this.EnumToolbar("",
                            (int)level.elementOperator[i], typeof(SimpleOperator));
                    EditorGUILayout.EndHorizontal();
                }
                this.Separate();
            }
            EditorGUILayout.EndVertical();

            EditorGUILayout.BeginVertical("box");
            fold11 = EditorGUILayout.Foldout(fold11, "Race damage factor changes");
            if(fold11)
            {
                for(int i=0; i<level.raceValue.Length; i++)
                {
                    level.raceValue[i] = EditorGUILayout.IntField(DataHolder.Race(i),
                            level.raceValue[i], GUILayout.Width(pw.mWidth));
                }
                this.Separate();
            }
            EditorGUILayout.EndVertical();

            EditorGUILayout.BeginVertical("box");
            fold13 = EditorGUILayout.Foldout(fold13, "Size damage factor changes");
            if(fold13)
            {
                for(int i=0; i<level.sizeValue.Length; i++)
                {
                    level.sizeValue[i] = EditorGUILayout.IntField(DataHolder.Size(i),
                            level.sizeValue[i], GUILayout.Width(pw.mWidth));
                }
                this.Separate();
            }
            EditorGUILayout.EndVertical();
            GUILayout.FlexibleSpace();
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginVertical("box");
            fold16 = EditorGUILayout.Foldout(fold16, "Bonus/difficulty settings");
            if(fold16)
            {
                EditorHelper.BonusSettings(ref level.bonus, false);
                this.Separate();
            }
            EditorGUILayout.EndVertical();
        }
        else
        {
            EditorGUILayout.BeginVertical("box");
            fold2 = EditorGUILayout.Foldout(fold2, "Skill Settings");
            if(fold2)
            {
                EditorGUILayout.Separator();

                if(selection != tmpSel) this.tmpAudio = null;
                if(this.tmpAudio == null && "" != level.audioName)
                {
                    this.tmpAudio = (AudioClip)Resources.Load(SkillData.AUDIO_PATH+
                            level.audioName, typeof(AudioClip));
                }
                this.tmpAudio = (AudioClip)EditorGUILayout.ObjectField("Use audio", this.tmpAudio,
                        typeof(AudioClip), false, GUILayout.Width(pw.mWidth*2));
                if(this.tmpAudio) level.audioName = this.tmpAudio.name;
                else level.audioName = "";
                EditorGUILayout.Separator();

                level.skillElement = EditorGUILayout.Popup("Skill element",
                        level.skillElement, pw.GetElements(), GUILayout.Width(pw.mWidth));
                level.counterable = EditorGUILayout.Toggle("Counterable",
                        level.counterable, GUILayout.Width(pw.mWidth));
                level.reflectable = EditorGUILayout.Toggle("Reflectable",
                        level.reflectable, GUILayout.Width(pw.mWidth));
                level.revive = EditorGUILayout.Toggle("Revive target",
                        level.revive, GUILayout.Width(pw.mWidth));

                if(DataHolder.BattleSystem().CanUseSkillCasting())
                {
                    EditorGUILayout.Separator();
                    if(skill.useInBattle)
                    {
                        EditorGUILayout.BeginHorizontal();
                        level.castTime = EditorGUILayout.FloatField("Cast time",
                                level.castTime, GUILayout.Width(pw.mWidth));
                        if(level.castTime > 0)
                        {
                            level.cancelable = EditorGUILayout.Toggle("Cancelable",
                                    level.cancelable, GUILayout.Width(pw.mWidth));
                        }
                        if(level.castTime < 0) level.castTime = 0;
                        GUILayout.FlexibleSpace();
                        EditorGUILayout.EndHorizontal();
                    }
                    else level.castTime = 0;

                    if(DataHolder.BattleSystem().IsActiveTime())
                    {
                        level.endTurn = EditorGUILayout.Toggle("End turn",
                                level.endTurn, GUILayout.Width(pw.mWidth));
                        if(!level.endTurn)
                        {
                            level.timebarUse = EditorGUILayout.FloatField("Timebar use",
                                    level.timebarUse, GUILayout.Width(pw.mWidth));
                            if(level.timebarUse <= 0) level.timebarUse = 1;
                        }
                    }
                }
                else level.castTime = 0;

                EditorGUILayout.Separator();
                EditorGUILayout.BeginHorizontal();
                level.skillReuse = (StatusEffectEnd)this.EnumToolbar("Reuse after",
                        (int)level.skillReuse, typeof(StatusEffectEnd));
                if(!StatusEffectEnd.NONE.Equals(level.skillReuse))
                {
                    level.reuseTime = EditorGUILayout.FloatField(
                            level.reuseTime, GUILayout.Width(pw.mWidth*0.5f));
                }
                GUILayout.FlexibleSpace();
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.Separator();
                EditorGUILayout.BeginHorizontal(GUILayout.Width(pw.mWidth*1.5f));
                level.hitChance = EditorGUILayout.BeginToggleGroup("Calculate hit chance", level.hitChance);
                level.hitFormula = EditorGUILayout.Popup(level.hitFormula, pw.GetFormulas());
                EditorGUILayout.EndToggleGroup();
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.Separator();
                EditorGUILayout.BeginHorizontal(GUILayout.Width(pw.mWidth*1.5f));
                level.battleAnimation = EditorGUILayout.BeginToggleGroup("Use battle animation", level.battleAnimation);
                level.animationID = EditorGUILayout.Popup(level.animationID, DataHolder.BattleAnimations().GetNameList(true));
                EditorGUILayout.EndToggleGroup();
                EditorGUILayout.EndHorizontal();

                if(!DataHolder.Skill(selection).TargetNone() &&
                    !DataHolder.Skill(selection).TargetSelf())
                {
                    level.useRange = EditorHelper.UseRangeSettings(level.useRange);
                }
                else level.useRange.active = false;

                this.Separate();
            }
            EditorGUILayout.EndVertical();

            EditorGUILayout.BeginVertical("box");
            fold12 = EditorGUILayout.Foldout(fold12, "Steal chance");
            if(fold12)
            {
                EditorHelper.StealChanceSettings(ref level.stealChance);
                this.Separate();
            }
            EditorGUILayout.EndVertical();

            EditorGUILayout.BeginVertical("box");
            fold3 = EditorGUILayout.Foldout(fold3, "User Settings");
            if(fold3)
            {
                GUILayout.Label ("Consume Status Value", EditorStyles.boldLabel);
                for(int i=0; i<pw.GetStatusValueCount(); i++)
                {
                    if(pw.IsStatusValueConsumable(i))
                    {
                        level.userConsume[i] = EditorHelper.ValueChangeSettings(i,
                                level.userConsume[i]);
                    }
                    else
                    {
                        level.userConsume[i] = new ValueChange();
                    }
                }
                this.Separate();
            }
            EditorGUILayout.EndVertical();

            EditorGUILayout.BeginVertical("box");
            fold4 = EditorGUILayout.Foldout(fold4, "Target Settings");
            if(fold4)
            {
                if(DataHolder.BattleSystem().IsTurnBased() &&
                    !DataHolder.BattleSystem().dynamicCombat)
                {
                    level.orderChange = EditorGUILayout.IntField("Order change",
                            level.orderChange, GUILayout.Width(pw.mWidth));
                }
                EditorGUILayout.Separator();

                GUILayout.Label ("Consume Status Value", EditorStyles.boldLabel);
                for(int i=0; i<pw.GetStatusValueCount(); i++)
                {
                    if(pw.IsStatusValueConsumable(i))
                    {
                        level.targetConsume[i] = EditorHelper.ValueChangeSettings(i,
                                level.targetConsume[i]);
                    }
                    else
                    {
                        level.targetConsume[i] = new ValueChange();
                    }
                }
                this.Separate();
            }
            EditorGUILayout.EndVertical();

            EditorGUILayout.EndVertical();

            EditorGUILayout.BeginVertical();
        }

        EditorGUILayout.BeginVertical("box");
        fold5 = EditorGUILayout.Foldout(fold5, "Status Effects");
        if(fold5)
        {
            for(int i=0; i<pw.GetStatusEffectCount(); i++)
            {
                level.skillEffect[i] = (SkillEffect)this.EnumToolbar(pw.GetStatusEffect(i),
                        (int)level.skillEffect[i], typeof(SkillEffect));
            }
            this.Separate();
        }
        EditorGUILayout.EndVertical();

        if(!skill.isPassive)
        {
            EditorGUILayout.BeginVertical("box");
            fold6 = EditorGUILayout.Foldout(fold6, "Useable after (skill combo)");
            if(fold6)
            {
                if(GUILayout.Button("Add", GUILayout.Width(pw.mWidth2)))
                {
                    level.AddSkillCombo();
                }
                for(int i=0; i<level.skillCombo.Length; i++)
                {
                    EditorGUILayout.BeginHorizontal();
                    if(GUILayout.Button("Remove", GUILayout.Width(pw.mWidth3)))
                    {
                        level.RemoveSkillCombo(i);
                        break;
                    }
                    level.skillCombo[i] = EditorGUILayout.Popup(level.skillCombo[i],
                            DataHolder.Skills().GetNameList(true), GUILayout.Width(pw.mWidth));
                    EditorGUILayout.EndHorizontal();
                }
            }
            EditorGUILayout.EndVertical();
        }
        EditorGUILayout.EndVertical();
        return level;
    }