public SkillItemVO getSkill(string skillId) { SkillItemVO skillItemVO = null; if (_mapSkill.ContainsKey(skillId)) { skillItemVO = _mapSkill[skillId]; } return(skillItemVO); }
public void addSkill(string skillId) { if (_mapSkill.ContainsKey(skillId)) { Debug.LogWarning("addSkill " + skillId + " is exist !"); } else { _mapSkill.Add(skillId, SkillItemVO.create(skillId)); } }