public void Init(List <Skill> SkillList) { SkillProbability.Adjust(); SkillProbability.Init(6, false); foreach (var Skill in SkillList) { var SkillItem = new SkillItem() { Height = 100, Width = 80 }; SkillItem.Init(Skill); SkillItem.SelectSyncAction = O => { SelectedSkill = O; foreach (var P in SkillPanel.Children.OfType <SkillItem>()) { if (!object.ReferenceEquals(P.Skill, O)) { P.Unselect(); } } SelectSkill(); }; SkillPanel.Children.Add(SkillItem); } }
public void ReleaseSkill(SkillBase skill, GameObject owner, GameObject target) { GameObject skillGo = ObjectManager.Instance.InstantiateObject(skill.Path); SkillItem skillItem = skillGo.GetComponent <SkillItem>(); skillItem.Init(skill, owner, target); skillItem.ReleaseSkill(); }
public void SwitchTabInit() { if (isChanging) { return; } BackToTop(); view.TopSkills.Clear(); foreach (Transform child in view.SkillPanels[model.nowTab]) { SkillItem si = child.GetComponent <SkillItem> (); si.Init(this); view.TopSkills.Add(si); } //全部xianshi view.BackToTopLevel.gameObject.SetActive(false); UnLockScroll(); isSubLevel = false; }
public void Init(FSClient client) { var map = client.GetManager <RandomMapCreator>(); var playerPos = Fixed2.zero; if (map) { playerPos = map.GetRandomPos(); } else { playerPos = new Fixed2(client.random.Range(0, 20), client.random.Range(0, 20)); } int count = GameUser.user.fightRoom.playerInfos.Count; for (int i = 0; i < count; i++) { var player = new PlayerData(); player.Init(client, i); if (map != null) { player.transform.Position = playerPos + Fixed2.left * i.ToFixed(); } else { player.transform.Position = new IDG.Fixed2(0, i); } client.objectManager.Instantiate(player); } for (int i = 0; i < m_nItemCount; i++) { ItemData item; if (i % 2 == 0) { var Titem = new SkillItem(); item = Titem; Titem.Init(client); if (client.random.Range(0, 100) < 50) { Titem.skillId = SkillId.拳击右直; } else { Titem.skillId = SkillId.拳击左直; } } else { var Titem = new WeaponItem(); item = Titem; Titem.Init(client); Titem.weaponId = WeaponId.F57; } if (map) { item.transform.Position = map.GetRandomPos(); } else { item.transform.Position = new Fixed2(client.random.Range(0, 20), client.random.Range(0, 20)); } client.objectManager.Instantiate(item); } for (int i = 0; i < enemy; i++) { var item = new ZombieData(); item.Init(client); if (map) { item.transform.Position = map.GetRandomPos(); } else { item.transform.Position = new Fixed2(client.random.Range(0, 20), client.random.Range(0, 20)); } client.objectManager.Instantiate(item); } }