예제 #1
0
        /// <summary>
        /// 装备技能[没有新技能提示弹出了]
        /// </summary>
        /// <param name="itemFielInfo"></param>
        public void SendEquiptItemToserver()
        {
            SkillEquipEntity skillEquipEntity = new SkillEquipEntity();

            skillEquipEntity.Skills = new System.Collections.Generic.Dictionary <byte, ushort>();

            for (int i = 0; i < m_equipSkillList.Length; i++)
            {
                if (m_equipSkillList[i] == null)
                {
                    m_equipSkillList[i] = itemFielInfo;
                    break;
                }
            }

            for (int i = 0; i < m_equipSkillList.Length; i++)
            {
                if (m_equipSkillList[i] != null)
                {
                    skillEquipEntity.Skills.Add((byte)i, (byte)m_equipSkillList[i].localSkillData.m_skillId);
                }
                else
                {
                    skillEquipEntity.Skills.Add((byte)i, 0);
                }
            }

            NetServiceManager.Instance.EntityService.SendSkillEquip(skillEquipEntity);
        }
예제 #2
0
 //装备技能//
 public void UpdateAssembleSkill(SkillEquipEntity skillEquipEntity)
 {
     for (byte index = 0; index < wSkillEquipList.Length; index++)
     {
         if (skillEquipEntity.Skills.ContainsKey(index))
         {
             wSkillEquipList[index] = skillEquipEntity.Skills[index];
         }
     }
     SkillModel.Instance.DealSkillAdUpStrengthen();
 }
예제 #3
0
    public Dictionary <byte, ushort> Skills;  //技能装备栏上的技能集合

    public static SkillEquipEntity ParsePackage(byte[] data)
    {
        SkillEquipEntity skillEquipEntity = new SkillEquipEntity();

        skillEquipEntity.Skills = new Dictionary <byte, ushort>();
        int    off = 0;
        ushort skill1, skill2, skill3, skill4;

        off += PackageHelper.ReadData(data.Skip(off).ToArray(), out skill1);
        off += PackageHelper.ReadData(data.Skip(off).ToArray(), out skill2);
        off += PackageHelper.ReadData(data.Skip(off).ToArray(), out skill3);
        off += PackageHelper.ReadData(data.Skip(off).ToArray(), out skill4);

        skillEquipEntity.Skills.Add(0, skill1);
        skillEquipEntity.Skills.Add(1, skill2);
        skillEquipEntity.Skills.Add(2, skill3);
        skillEquipEntity.Skills.Add(3, skill4);

        return(skillEquipEntity);
    }
예제 #4
0
    void SetSkillEquipInfoToSever(SingleSkillInfo RemovesingleSkillInfo, SingleSkillInfo AddsingleSkillInfo, int index)
    {
        SkillEquipEntity skillEquipEntity = new SkillEquipEntity();

        skillEquipEntity.Skills = new System.Collections.Generic.Dictionary <byte, ushort>();

        SingleSkillInfo[] equipSkillsList = SingleSkillInfoList.EquipSkillsList;

        int addPreIndex = -1;

        for (int i = 0; i < equipSkillsList.Length; i++)
        {
            if (AddsingleSkillInfo == equipSkillsList[i])
            {
                addPreIndex = i;
            }
        }
        //替换与被替换都不为空。由两个技能位置互换位置
        if (addPreIndex != -1)
        {
            equipSkillsList[addPreIndex] = RemovesingleSkillInfo;
        }
        equipSkillsList[index] = AddsingleSkillInfo;

        for (int i = 0; i < equipSkillsList.Length; i++)
        {
            if (equipSkillsList[i] != null)
            {
                skillEquipEntity.Skills.Add((byte)i, (byte)equipSkillsList[i].localSkillData.m_skillId);
            }
            else
            {
                skillEquipEntity.Skills.Add((byte)i, 0);
            }
        }
        skillEquipEntity.Skills.ApplyAllItem(P =>
        {
            TraceUtil.Log(SystemModel.Rocky, "Send:" + P.Key + ":" + P.Value);
        });
        NetServiceManager.Instance.EntityService.SendSkillEquip(skillEquipEntity);
    }
예제 #5
0
    void SetChuangeButtonToSever(SingleSkillInfo RemovesingleSkillInfo, SingleSkillInfo AddsingleSkillInfo)
    {
        SkillEquipEntity skillEquipEntity = new SkillEquipEntity();

        skillEquipEntity.Skills = new System.Collections.Generic.Dictionary <byte, ushort>();
        SingleSkillInfo[] equipSkillsList = SkillsPanelManager.m_playerSkillList.EquipSkillsList;
        if (RemovesingleSkillInfo != null)
        {
            for (int i = 0; i < equipSkillsList.Length; i++)
            {
                if (RemovesingleSkillInfo == equipSkillsList[i])
                {
                    equipSkillsList[i] = null;
                }
            }
        }
        if (AddsingleSkillInfo != null)
        {
            equipSkillsList[Index] = AddsingleSkillInfo;
        }

        for (int i = 0; i < equipSkillsList.Length; i++)
        {
            if (equipSkillsList[i] != null)
            {
                skillEquipEntity.Skills.Add((byte)i, (byte)equipSkillsList[i].localSkillData.m_skillId);
            }
            else
            {
                skillEquipEntity.Skills.Add((byte)i, 0);
            }
        }

        NetServiceManager.Instance.EntityService.SendSkillEquip(skillEquipEntity);
        //SoundManager.Instance.PlaySoundEffect("sound0048");
    }