public uint CreateSkillDeployable(SkillType skill, Position position, int rankP) { SkillDeployable skillDeployable; Sprite sprite; Collideable collideable; uint eid = Entity.NextEntity(); position.EntityID = eid; switch (skill) { case SkillType.PortableShop: skillDeployable = new SkillDeployable() { EntityID = eid, duration = 1, rank = rankP, }; sprite = new Sprite() { EntityID = eid, SpriteSheet = game.Content.Load <Texture2D>("Spritesheets/shop"), SpriteBounds = new Rectangle(343, 50, 24, 25), }; position.Radius = 5; break; default: throw new Exception("Not a Deployable skill"); } collideable = new Collideable() { EntityID = eid, RoomID = position.RoomID, Bounds = new CircleBounds(position.Center, position.Radius), }; game.SkillDeployableComponent.Add(eid, skillDeployable); game.PositionComponent.Add(eid, position); game.SpriteComponent.Add(eid, sprite); game.CollisionComponent.Add(eid, collideable); return(eid); }
public uint CreateSkillDeployable(Skills skill, Position position) { SkillDeployable skillDeployable; Sprite sprite; Collideable collideable; uint eid = Entity.NextEntity(); position.EntityID = eid; switch (skill) { case Skills.healingStation: skillDeployable = new SkillDeployable() { EntityID = eid, duration = 1, }; sprite = new Sprite() { EntityID = eid, SpriteSheet = game.Content.Load <Texture2D>("Spritesheets/BlueBullet"), SpriteBounds = new Rectangle(0, 0, 10, 10), }; position.Radius = 5; break; default: throw new Exception("Not a Deployable skill"); } collideable = new Collideable() { EntityID = eid, RoomID = position.RoomID, Bounds = new CircleBounds(position.Center, position.Radius), }; game.SkillDeployableComponent.Add(eid, skillDeployable); game.PositionComponent.Add(eid, position); game.SpriteComponent.Add(eid, sprite); game.CollisionComponent.Add(eid, collideable); return(eid); }
public uint CreateSkillDeployable(SkillType skill, Position position, int rankP) { SkillDeployable skillDeployable; Sprite sprite; Collideable collideable; uint eid = Entity.NextEntity(); position.EntityID = eid; switch (skill) { case SkillType.PortableShop: skillDeployable = new SkillDeployable() { EntityID = eid, duration = 1, rank = rankP, }; sprite = new Sprite() { EntityID = eid, SpriteSheet = game.Content.Load<Texture2D>("Spritesheets/shop"), SpriteBounds = new Rectangle(343, 50, 24, 25), }; position.Radius = 5; break; default: throw new Exception("Not a Deployable skill"); } collideable = new Collideable() { EntityID = eid, RoomID = position.RoomID, Bounds = new CircleBounds(position.Center, position.Radius), }; game.SkillDeployableComponent.Add(eid, skillDeployable); game.PositionComponent.Add(eid, position); game.SpriteComponent.Add(eid, sprite); game.CollisionComponent.Add(eid, collideable); return eid; }
public uint CreateSkillDeployable(Skills skill, Position position) { SkillDeployable skillDeployable; Sprite sprite; Collideable collideable; uint eid = Entity.NextEntity(); position.EntityID = eid; switch (skill) { case Skills.healingStation: skillDeployable = new SkillDeployable() { EntityID = eid, duration = 1, }; sprite = new Sprite() { EntityID = eid, SpriteSheet = game.Content.Load<Texture2D>("Spritesheets/BlueBullet"), SpriteBounds = new Rectangle(0, 0, 10, 10), }; position.Radius = 5; break; default: throw new Exception("Not a Deployable skill"); } collideable = new Collideable() { EntityID = eid, RoomID = position.RoomID, Bounds = new CircleBounds(position.Center, position.Radius), }; game.SkillDeployableComponent.Add(eid, skillDeployable); game.PositionComponent.Add(eid, position); game.SpriteComponent.Add(eid, sprite); game.CollisionComponent.Add(eid, collideable); return eid; }