public override void Update(Terraria.Player player, SkillData data) { if (data.GetFloat(DamageStackVar) > 0) { data.ChangeFloat(DamageStackVar, 1f - (0.1f * (data.Level * 0.5f))); } }
public override void OnHitByProjectile(Terraria.Player player, SkillData data, Terraria.Projectile proj, int damage, bool crit) { data.ChangeFloat(DamageStackVar, damage); }
public override void OnHitByNPC(Terraria.Player player, SkillData data, Terraria.NPC npc, int damage, bool crit) { data.ChangeFloat(DamageStackVar, damage); }