private SkillPhaseState GetPhaseState(int configInde, SkillConfigSkillPhaseType phaseType) { SkillPhaseState state = null; int nodeUid = NodeUid(configInde, phaseType); if (_stateDic.TryGetValue(nodeUid, out state)) { return(state); } return(state); }
private int NodeUid(int configIndex, SkillConfigSkillPhaseType phaseType) { return((configIndex + 1) * 1000 + (int)phaseType); }