//技能二 void SkillTwo(bool skillTwo) { if (skillTwo) { Instantiate(skillTwoEffectPrefab, skillTwoPoint.transform.position, skillTwoPoint.transform.rotation); GetComponent <AudioSource>().PlayOneShot(skillTwoMusic); StartCoroutine(SkillTwo()); skill2CD.Click(true); } }
//技能三 void SkillThree(bool skillThree) { if (skillThree) { Instantiate(skillThreeEffectPrefab, skillThreePoint1.transform.position, skillThreePoint1.transform.rotation); Instantiate(skillThreeEffectPrefab, skillThreePoint2.transform.position, skillThreePoint2.transform.rotation); Instantiate(skillThreeEffectPrefab, skillThreePoint3.transform.position, skillThreePoint3.transform.rotation); Instantiate(skillThreeEffectPrefab, skillThreePoint4.transform.position, skillThreePoint4.transform.rotation); Instantiate(skillThreeEffectPrefab, skillThreePoint5.transform.position, skillThreePoint5.transform.rotation); skill3CD.Click(true); } }