예제 #1
0
    private IEnumerator StartDisappearAfter(float fTime)
    {
        SkillAttackPool poolObject = null;

        yield return(new WaitForSeconds(fTime));

        poolObject = StageController.m_thisInstance.GetSkillPool((int)PlayerAttack.E_SKILL_TYPE.E_SKILL_02 - 1);

        poolObject.ReleaseObject(gameObject);
    }
예제 #2
0
    private void Awake()
    {
        m_thisInstance = this;
        m_arrSkillPool = new SkillAttackPool[(int)PlayerAttack.E_SKILL_TYPE.E_MAX];

        SlimePool.Create("Prefab/Slime", "SlimePool", 50);
        DamageTextPool.Create("Prefab/DamageText", "DamageTextPool", 50);

        m_arrSkillPool[0] = SkillAttackPool.Create("Prefab/SkillAttack1", "SkillAttack1Pool", 50);
        m_arrSkillPool[1] = SkillAttackPool.Create("Prefab/SkillAttack2", "SkillAttack2Pool", 50);

        m_arrSkillPool[0].gameObject.layer = 2;
        m_arrSkillPool[1].gameObject.layer = 1;
    }
예제 #3
0
    private void DamageEffect(PlayerAttack.E_SKILL_TYPE eType)
    {
        if (eType == PlayerAttack.E_SKILL_TYPE.E_SKILL_NONE)
        {
            return;
        }

        GameObject      objEffect  = null;
        SkillAttackPool poolObject = null;

        poolObject = StageController.m_thisInstance.GetSkillPool((int)eType - 1);
        objEffect  = poolObject.EnableObject();

        objEffect.transform.position = transform.position + new Vector3(0.0f, 0.5f, -0.5f);
    }
예제 #4
0
    public static SkillAttackPool Create
    (
        string strPrefabName, // "해당 'Pool'에서 관리 할 프리팹의 이름"
        string strObjectName, // "'PoolObject'의 이름"
        int nPoolItemMaxCount // "'Pool'에서 관리 할 오브젝트의 최고 개수"
    )
    {
        GameObject      objContainer = null;
        SkillAttackPool refResult    = null;

        objContainer = new GameObject();
        refResult    = objContainer.AddComponent(typeof(SkillAttackPool)) as SkillAttackPool;

        refResult.m_strPrefabName   = strPrefabName;
        refResult.m_nObjectMaxCount = nPoolItemMaxCount;
        refResult.gameObject.name   = strObjectName;

        refResult.PreloadObject();

        return(refResult);
    }