SetSkillIcon() 공개 메소드

public SetSkillIcon ( Sprite icon ) : void
icon Sprite
리턴 void
        public static bool TryGetPassivitySkill(uint id, out Skill sk)
        {
            bool result = false;

            sk = new Skill(0, Class.None, string.Empty, string.Empty);

            if (AbnormalityManager.CurrentDb.Abnormalities.ContainsKey(id))
            {
                var ab = AbnormalityManager.CurrentDb.Abnormalities[id];
                result = true;
                sk     = new Skill(id, Class.Common, ab.Name, "");
                sk.SetSkillIcon(ab.IconName);
            }
            return(result);
        }
        internal static bool TryGetItemSkill(uint itemId, out Skill sk)
        {
            bool result = false;

            sk = new Skill(0, Class.None, string.Empty, string.Empty);

            if (ItemsDatabase.Instance.Items.ContainsKey(itemId))
            {
                var item = ItemsDatabase.Instance.Items[itemId];
                result = true;
                sk     = new Skill(itemId, Class.Common, item.Name, "");
                sk.SetSkillIcon(item.Icon);
            }
            return(result);
        }
예제 #3
0
        public static void Load()
        {
            var f = File.OpenText(Environment.CurrentDirectory + "/resources/data/skills.tsv");

            SkillConnections = new List <SkillConnection>();
            Skills           = new Dictionary <Class, Dictionary <uint, Skill> >();
            for (int i = 0; i <= 12; i++)
            {
                Skills.Add((Class)i, new Dictionary <uint, Skill>());
            }
            Skills.Add(Class.Common, new Dictionary <uint, Skill>());


            while (true)
            {
                var line = f.ReadLine();
                if (line == null)
                {
                    break;
                }
                var s  = line.Split('\t');
                var id = Convert.ToUInt32(s[0]);
                Enum.TryParse(s[1], out Class c);
                var name     = s[2];
                var tooltip  = s[3];
                var iconName = s[4];

                var sk = new Skill(id, c, name, tooltip);
                sk.SetSkillIcon(iconName);
                Skills[c].Add(id, sk);


                var skc = new SkillConnection((int)id, c);
                for (int i = 5; i < s.Count(); i++)
                {
                    skc.AddConnectedSkill(Convert.ToInt32(s[i]));
                }
                if (skc.ConnectedSkills.Count > 0)
                {
                    SkillConnections.Add(skc);
                }
            }
        }
예제 #4
0
        //static void AddConnectedSkills()
        //{
        //    foreach (var item in SkillConnections)
        //    {
        //        SetConnectedSkills(item);
        //    }
        //}


        public static void Populate()
        {
            StrSheet_UserSkillsDocs = new List <XDocument>();
            SkillIconData           = new List <XDocument>();

            Skills = new Dictionary <Class, Dictionary <uint, Skill> >();
            for (int i = 0; i <= 12; i++)
            {
                Skills.Add((Class)i, new Dictionary <uint, Skill>());
            }
            Skills.Add(Class.Common, new Dictionary <uint, Skill>());

            LoadFiles();
            var n = SkillIconData.Count;

            Progress?.Invoke(1 * 100 / (n - 1));
            foreach (var doc in StrSheet_UserSkillsDocs)
            {
                ParseUserSkillDoc(doc);
            }
            Progress?.Invoke(2 * 100 / (n - 1));

            foreach (var doc in SkillIconData)
            {
                ParseSkillIconDoc(doc);
                Progress?.Invoke((SkillIconData.IndexOf(doc) + 2) * 100 / (n + 1));
            }

            //AddConnectedSkills();

            var s = new Skill(60010, Class.Common, "Hurricane", "");

            s.SetSkillIcon("Icon_Skills.Armorbreak_Tex");
            Skills[Class.Common].Add(s.Id, s);

            ParseConnectedSkills();

            SkillIconData.Clear();
            StrSheet_UserSkillsDocs.Clear();
        }