public void ApplyMaterialProperties_TextureScale() { SketchMaterialData data = new SketchMaterialData(); data.Shader = SketchMaterialData.ShaderType.Standard; data.UVTiling = new Vector2(2, 5); Material material = Defaults.GetMaterial(data.Shader); data.ApplyMaterialProperties(material, null); Assert.AreEqual(new Vector2(2, 5), material.GetTextureScale("_MainTex")); }
public void ApplyMaterialProperties_Metallic() { SketchMaterialData data = new SketchMaterialData(); data.Shader = SketchMaterialData.ShaderType.Standard; data.MetallicValue = .567f; Material material = Defaults.GetMaterial(data.Shader); data.ApplyMaterialProperties(material, null); Assert.AreEqual(.567f, material.GetFloat("_Metallic")); }
public void ApplyMaterialProperties_TwoSided_AlbedoColor() { SketchMaterialData data = new SketchMaterialData(); data.Shader = SketchMaterialData.ShaderType.TwoSided; data.AlbedoColor = Color.magenta; Material material = Defaults.GetMaterial(data.Shader); data.ApplyMaterialProperties(material, null); Assert.AreEqual(Color.magenta, material.GetColor("_Color")); }
public void ApplyMaterialProperties_Smoothness() { SketchMaterialData data = new SketchMaterialData(); data.Shader = SketchMaterialData.ShaderType.Standard; data.SmoothnessValue = .567f; Material material = Defaults.GetMaterial(data.Shader); data.ApplyMaterialProperties(material, null); Assert.AreEqual(.567f, material.GetFloat("_Glossiness")); Assert.AreEqual(.567f, material.GetFloat("_GlossMapScale")); }
/// <summary> /// Get a material with the properties of the material data applied. /// </summary> /// <remarks>Returns an existing material instance if an identical material was created before.</remarks> /// <param name="sketchMaterialData"></param> /// <returns></returns> public Material GetMaterialFromDictionary(SketchMaterialData sketchMaterialData) { if (MaterialsDict.ContainsKey(sketchMaterialData)) { return(MaterialsDict[sketchMaterialData]); } else { Material material = GetMaterial(sketchMaterialData.Shader); sketchMaterialData.ApplyMaterialProperties(material, DefaultTextureDirectory); MaterialsDict.Add(sketchMaterialData, material); return(material); } }