protected virtual void OnEnable () { utilBone = GetComponent<SkeletonUtilityBone>(); skeletonUtility = SkeletonUtility.GetInParent<SkeletonUtility>(transform); skeletonUtility.RegisterConstraint(this); }
protected virtual void OnEnable() { utilBone = GetComponent <SkeletonUtilityBone>(); skeletonUtility = SkeletonUtility.GetInParent <SkeletonUtility>(transform); skeletonUtility.RegisterConstraint(this); }