// Use this for initialization void Start() { DASkelForm = DAGController.GetComponent <SkeletonInformation>(); }
// Use this for initialization void Start() { this.skeletonInfo_script = this.skeletonInfoObject.GetComponent <SkeletonInformation>(); this.currentfeetState = FeetState.LeftDown; }
// Use this for initialization void Start() { HGMSkelForm = HGMGController.GetComponent <SkeletonInformation>(); }
// Use this for initialization void Start() { HGBRSkelForm = HGBRGController.GetComponent <SkeletonInformation>(); HandGlideAngelZ = 0; }