private void Start() { movement = GetComponent <PlayerMovement>(); skeletonAim = GetComponent <SkeletonAim>(); equipment = GetComponentInChildren <EquipmentManager>(); minionManager = MinionManager.manager; }
private void Awake() { skeletonKit = GetComponent <SkeletonKit>(); skeletonAim = GetComponentInParent <SkeletonAim>(); }